Catmull_Rom_Spline
0x000a5130 · 676 bytes · __cdecl
_Z18Catmull_Rom_SplineRK6VectorS1_S1_S1_fRS_
Decompiled
undefined (6 params)
/* Catmull_Rom_Spline(Vector const&, Vector const&, Vector const&, Vector const&, float, Vector&) */
void Catmull_Rom_Spline(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
float param_5,Vector *param_6)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
fVar6 = param_5 * param_5;
fVar8 = param_5 * 0.5;
fVar13 = fVar6 * 0.5;
fVar5 = fVar13 * param_5;
*(undefined4 *)param_6 = 0;
*(undefined4 *)(param_6 + 4) = 0;
*(undefined4 *)(param_6 + 8) = 0;
fVar1 = *(float *)(param_2 + 4);
fVar14 = fVar5 * 3.0;
fVar10 = -fVar5;
fVar2 = *(float *)(param_3 + 4);
fVar3 = *(float *)(param_1 + 4);
fVar4 = *(float *)(param_1 + 8);
fVar7 = *(float *)(param_2 + 8);
fVar16 = fVar5 * -3.0;
fVar12 = *(float *)(param_3 + 8);
fVar9 = *(float *)(param_4 + 4);
fVar15 = *(float *)(param_4 + 8);
fVar11 = fVar10 * *(float *)param_1 + fVar14 * *(float *)param_2 + fVar5 * *(float *)param_4 +
fVar16 * *(float *)param_3;
*(float *)param_6 = fVar11;
fVar9 = fVar10 * fVar3 + fVar1 * fVar14 + fVar9 * fVar5 + fVar2 * fVar16;
fVar7 = fVar10 * fVar4 + fVar7 * fVar14 + fVar15 * fVar5 + fVar12 * fVar16;
*(float *)(param_6 + 4) = fVar9;
fVar5 = fVar13 * -5.0;
*(float *)(param_6 + 8) = fVar7;
fVar1 = *(float *)(param_1 + 8);
fVar15 = fVar13 * 4.0;
fVar13 = -fVar13;
fVar2 = *(float *)(param_2 + 8);
fVar3 = *(float *)(param_3 + 8);
fVar4 = *(float *)(param_4 + 8);
fVar9 = fVar5 * *(float *)(param_2 + 4) + *(float *)(param_3 + 4) * fVar15 +
*(float *)(param_1 + 4) * fVar6 + *(float *)(param_4 + 4) * fVar13 + fVar9;
fVar11 = fVar5 * *(float *)param_2 + fVar15 * *(float *)param_3 + fVar6 * *(float *)param_1 +
fVar13 * *(float *)param_4 + fVar11;
*(float *)param_6 = fVar11;
*(float *)(param_6 + 4) = fVar9;
fVar12 = -fVar8;
fVar7 = fVar5 * fVar2 + fVar3 * fVar15 + fVar1 * fVar6 + fVar4 * fVar13 + fVar7;
*(float *)(param_6 + 8) = fVar7;
fVar9 = *(float *)(param_1 + 4) * fVar12 + *(float *)(param_3 + 4) * fVar8 + fVar9;
fVar11 = fVar12 * *(float *)param_1 + fVar8 * *(float *)param_3 + fVar11;
fVar7 = *(float *)(param_1 + 8) * fVar12 + fVar8 * *(float *)(param_3 + 8) + fVar7;
*(float *)(param_6 + 4) = fVar9;
*(float *)param_6 = fVar11;
*(float *)(param_6 + 8) = fVar7;
*(float *)param_6 = fVar11 + *(float *)param_2;
*(float *)(param_6 + 4) = fVar9 + *(float *)(param_2 + 4);
*(float *)(param_6 + 8) = fVar7 + *(float *)(param_2 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.