L L4D2node

AngleMatrix

0x000a2a90 · 74 bytes · __cdecl

_Z11AngleMatrixRK11RadianEulerR11matrix3x4_t

Decompiled

undefined (2 params)

/* AngleMatrix(RadianEuler const&, matrix3x4_t&) */

void AngleMatrix(RadianEuler *param_1,matrix3x4_t *param_2)

{
  float local_10;
  float local_c;
  float local_8;
  
  local_8 = *(float *)param_1 * 57.295776;
  local_c = *(float *)(param_1 + 8) * 57.295776;
  local_10 = *(float *)(param_1 + 4) * 57.295776;
  AngleMatrix((QAngle *)&local_10,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)