L L4D2node

AngleMatrix

0x000a28a0 · 348 bytes · __cdecl

_Z11AngleMatrixRK6QAngleR11matrix3x4_t

Decompiled

undefined (2 params)

/* AngleMatrix(QAngle const&, matrix3x4_t&) */

void AngleMatrix(QAngle *param_1,matrix3x4_t *param_2)

{
  longdouble lVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  longdouble lVar8;
  
  lVar1 = (longdouble)fcos((longdouble)(*(float *)(param_1 + 4) * 0.017453292));
  lVar8 = (longdouble)fsin((longdouble)(*(float *)(param_1 + 4) * 0.017453292));
  fVar2 = (float)lVar8;
  fVar3 = (float)lVar1;
  lVar1 = (longdouble)fcos((longdouble)(*(float *)param_1 * 0.017453292));
  lVar8 = (longdouble)fsin((longdouble)(*(float *)param_1 * 0.017453292));
  fVar4 = (float)lVar8;
  fVar5 = (float)lVar1;
  lVar1 = (longdouble)fcos((longdouble)(*(float *)(param_1 + 8) * 0.017453292));
  lVar8 = (longdouble)fsin((longdouble)(*(float *)(param_1 + 8) * 0.017453292));
  fVar6 = (float)lVar8;
  fVar7 = (float)lVar1;
  *(float *)param_2 = fVar5 * fVar3;
  *(float *)(param_2 + 0x10) = fVar5 * fVar2;
  *(float *)(param_2 + 0x20) = -fVar4;
  *(float *)(param_2 + 4) = fVar6 * fVar4 * fVar3 - fVar2 * fVar7;
  *(float *)(param_2 + 0x14) = fVar6 * fVar4 * fVar2 + fVar7 * fVar3;
  *(float *)(param_2 + 0x24) = fVar6 * fVar5;
  *(float *)(param_2 + 0x28) = fVar5 * fVar7;
  *(float *)(param_2 + 8) = fVar4 * fVar7 * fVar3 + fVar6 * fVar2;
  *(float *)(param_2 + 0x18) = fVar2 * fVar4 * fVar7 - fVar3 * fVar6;
  *(undefined4 *)(param_2 + 0xc) = 0;
  *(undefined4 *)(param_2 + 0x1c) = 0;
  *(undefined4 *)(param_2 + 0x2c) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)