CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>>::InsertBefore
0x000972e0 · 419 bytes · __thiscall
_ZN10CUtlVectorIN5GCSDK8FKData_tE10CUtlMemoryIS1_iEE12InsertBeforeEiRKS1_
Decompiled
undefined (3 params)
/* CUtlVector<GCSDK::FKData_t, CUtlMemory<GCSDK::FKData_t, int> >::InsertBefore(int, GCSDK::FKData_t
const&) */
int __thiscall
CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>>::InsertBefore
(CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>> *this,int param_1,
FKData_t *param_2)
{
void *pvVar1;
int iVar2;
int iVar3;
FKData_t *pFVar4;
FKData_t *pFVar5;
int iVar6;
FKData_t *pFVar7;
byte bVar8;
bVar8 = 0;
iVar6 = *(int *)(this + 4);
iVar3 = *(int *)(this + 0xc) + 1;
if (iVar6 < iVar3) {
iVar2 = *(int *)(this + 8);
if (-1 < iVar2) {
if (iVar2 == 0) {
if (iVar6 == 0) {
if (iVar3 < 2) {
iVar2 = 1;
goto LAB_0009742f;
}
iVar6 = 1;
}
do {
iVar2 = iVar6 * 2;
if (iVar3 <= iVar2) break;
iVar2 = iVar6 * 4;
iVar6 = iVar2;
} while (iVar2 < iVar3);
}
else {
for (iVar2 = iVar2 * (*(int *)(this + 0xc) / iVar2 + 1); iVar2 < iVar3;
iVar2 = (iVar2 + iVar3) / 2) {
}
}
LAB_0009742f:
*(int *)(this + 4) = iVar2;
if (*(void **)this == (void *)0x0) {
pvVar1 = malloc(iVar2 * 0x124);
*(void **)this = pvVar1;
}
else {
pvVar1 = realloc(*(void **)this,iVar2 * 0x124);
*(void **)this = pvVar1;
iVar3 = *(int *)(this + 0xc) + 1;
}
goto LAB_000972ff;
}
}
pvVar1 = *(void **)this;
LAB_000972ff:
*(int *)(this + 0xc) = iVar3;
*(void **)(this + 0x10) = pvVar1;
iVar6 = (iVar3 - param_1) + -1;
iVar3 = param_1 * 0x124;
if (0 < iVar6) {
_V_memmove((void *)((int)pvVar1 + iVar3 + 0x124),(void *)((int)pvVar1 + iVar3),iVar6 * 0x124);
pvVar1 = *(void **)this;
}
pFVar4 = (FKData_t *)(iVar3 + (int)pvVar1);
if (pFVar4 != (FKData_t *)0x0) {
pFVar5 = param_2;
pFVar7 = pFVar4;
for (iVar3 = 0x20; iVar3 != 0; iVar3 = iVar3 + -1) {
*(undefined4 *)pFVar7 = *(undefined4 *)pFVar5;
pFVar5 = pFVar5 + (uint)bVar8 * -8 + 4;
pFVar7 = pFVar7 + (uint)bVar8 * -8 + 4;
}
*pFVar7 = *pFVar5;
pFVar5 = param_2 + 0x81;
pFVar7 = pFVar4 + 0x81;
for (iVar3 = 0x20; iVar3 != 0; iVar3 = iVar3 + -1) {
*(undefined4 *)pFVar7 = *(undefined4 *)pFVar5;
pFVar5 = pFVar5 + (uint)bVar8 * -8 + 4;
pFVar7 = pFVar7 + (uint)bVar8 * -8 + 4;
}
*pFVar7 = *pFVar5;
*(undefined4 *)(pFVar4 + 0x108) = 0;
*(undefined4 *)(pFVar4 + 0x10c) = 0;
*(undefined4 *)(pFVar4 + 0x110) = 0;
*(undefined4 *)(pFVar4 + 0x114) = 0;
*(undefined4 *)(pFVar4 + 0x118) = 0;
*(undefined ***)(pFVar4 + 0x104) = &PTR__CCopyableUtlVector_000b6100;
/* try { // try from 000973ca to 000973ce has its CatchHandler @ 00097496 */
CUtlVector<GCSDK::FKColumnRelation_t,CUtlMemory<GCSDK::FKColumnRelation_t,int>>::CopyArray
((CUtlVector<GCSDK::FKColumnRelation_t,CUtlMemory<GCSDK::FKColumnRelation_t,int>> *)
(pFVar4 + 0x108),*(FKColumnRelation_t **)(param_2 + 0x108),*(int *)(param_2 + 0x114))
;
*(undefined4 *)(pFVar4 + 0x11c) = *(undefined4 *)(param_2 + 0x11c);
*(undefined4 *)(pFVar4 + 0x120) = *(undefined4 *)(param_2 + 0x120);
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.