GCSDK::CRecordInfo::AddFK
0x00094400 · 41 bytes · __thiscall
_ZN5GCSDK11CRecordInfo5AddFKERKNS_8FKData_tE
Decompiled
undefined (2 params)
/* GCSDK::CRecordInfo::AddFK(GCSDK::FKData_t const&) */
void __thiscall GCSDK::CRecordInfo::AddFK(CRecordInfo *this,FKData_t *param_1)
{
CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>>::InsertBefore
((CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>> *)(this + 0x104),
*(int *)(this + 0x110),param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.