GCSDK::CRecordInfo::BuildColumnNameIndex
0x00093ea0 · 158 bytes · __thiscall
_ZN5GCSDK11CRecordInfo20BuildColumnNameIndexEv
Decompiled
undefined (1 param)
/* GCSDK::CRecordInfo::BuildColumnNameIndex() */
void __thiscall GCSDK::CRecordInfo::BuildColumnNameIndex(CRecordInfo *this)
{
pthread_mutex_t *__mutex;
int iVar1;
int iVar2;
int local_24;
int local_20;
__mutex = (pthread_mutex_t *)(this + 0x118);
pthread_mutex_lock(__mutex);
if (this[0xe2] == (CRecordInfo)0x0) {
if (0 < *(int *)(this + 0x9c)) {
iVar1 = 0;
iVar2 = 0;
do {
local_24 = *(int *)(this + 0x90) + iVar2;
local_20 = iVar1;
/* try { // try from 00093efb to 00093eff has its CatchHandler @ 00093f43 */
CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0xa4),(Node_t *)&local_24);
iVar1 = iVar1 + 1;
iVar2 = iVar2 + 0xa0;
} while (iVar1 < *(int *)(this + 0x9c));
}
this[0xe2] = (CRecordInfo)0x1;
pthread_mutex_unlock(__mutex);
return;
}
pthread_mutex_unlock(__mutex);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.