L L4D2node

GCSDK::CRecordInfo::CompareIndexLists

0x00093cb0 · 426 bytes · __thiscall

_ZN5GCSDK11CRecordInfo17CompareIndexListsEPS0_

Decompiled

undefined (2 params)

/* GCSDK::CRecordInfo::CompareIndexLists(GCSDK::CRecordInfo*) */

undefined4 __thiscall GCSDK::CRecordInfo::CompareIndexLists(CRecordInfo *this,CRecordInfo *param_1)

{
  int iVar1;
  char cVar2;
  undefined4 uVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  CUtlMemory<int,int> *this_00;
  int local_40;
  int local_30 [8];
  
  iVar1 = *(int *)(param_1 + 0xd4);
  if (iVar1 != *(int *)(this + 0xd4)) {
    return 0;
  }
  local_30[0] = 0;
  local_30[1] = 0;
  local_30[2] = 0;
  local_30[3] = 0;
  local_30[4] = 0;
                    /* try { // try from 00093d18 to 00093e65 has its CatchHandler @ 00093e6e */
  CUtlVector<GCSDK::FieldSet_t,CUtlMemory<GCSDK::FieldSet_t,int>>::CopyArray
            ((CUtlVector<GCSDK::FieldSet_t,CUtlMemory<GCSDK::FieldSet_t,int>> *)local_30,
             *(FieldSet_t **)(param_1 + 200),iVar1);
  local_40 = 0;
  if (0 < iVar1) {
    do {
      iVar4 = *(int *)(this + 200);
      if (local_30[3] < 1) {
LAB_00093e00:
        uVar3 = 0;
        goto LAB_00093e02;
      }
      iVar5 = 0;
      while( true ) {
        iVar6 = iVar5 * 0xb0;
        cVar2 = FieldSet_t::CompareFieldSets
                          ((FieldSet_t *)(local_40 * 0xb0 + iVar4),this,
                           (FieldSet_t *)(local_30[0] + iVar6),param_1);
        if (cVar2 != '\0') break;
        iVar5 = iVar5 + 1;
        if (local_30[3] <= iVar5) goto LAB_00093e00;
      }
      this_00 = (CUtlMemory<int,int> *)(local_30[0] + iVar6);
      *(undefined4 *)(this_00 + 0x20) = 0;
      CUtlMemory<int,int>::Purge(this_00 + 0x14);
      *(undefined4 *)(this_00 + 0x24) = *(undefined4 *)(this_00 + 0x14);
      CUtlMemory<int,int>::Purge(this_00 + 0x14);
      *(undefined4 *)(this_00 + 0xc) = 0;
      CUtlMemory<int,int>::Purge(this_00);
      *(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
      CUtlMemory<int,int>::Purge(this_00);
      iVar4 = (local_30[3] - iVar5) + -1;
      if (0 < iVar4) {
        _V_memmove((void *)(local_30[0] + iVar6),(void *)((iVar5 + 1) * 0xb0 + local_30[0]),
                   iVar4 * 0xb0);
      }
      local_40 = local_40 + 1;
      local_30[3] = local_30[3] + -1;
    } while (local_40 != iVar1);
  }
  uVar3 = 1;
LAB_00093e02:
  CUtlVector<GCSDK::FieldSet_t,CUtlMemory<GCSDK::FieldSet_t,int>>::RemoveAll
            ((CUtlVector<GCSDK::FieldSet_t,CUtlMemory<GCSDK::FieldSet_t,int>> *)local_30);
  CUtlMemory<GCSDK::FieldSet_t,int>::Purge((CUtlMemory<GCSDK::FieldSet_t,int> *)local_30);
  local_30[4] = local_30[0];
  CUtlMemory<GCSDK::FieldSet_t,int>::Purge((CUtlMemory<GCSDK::FieldSet_t,int> *)local_30);
  return uVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)