L L4D2node

GCSDK::FieldSet_t::CompareFieldSets

0x00093330 · 279 bytes · __cdecl

_ZN5GCSDK10FieldSet_t16CompareFieldSetsERKS0_PNS_11CRecordInfoES2_S4_

Decompiled

undefined (4 params)

/* GCSDK::FieldSet_t::CompareFieldSets(GCSDK::FieldSet_t const&, GCSDK::CRecordInfo*,
   GCSDK::FieldSet_t const&, GCSDK::CRecordInfo*) */

undefined4
GCSDK::FieldSet_t::CompareFieldSets
          (FieldSet_t *param_1,CRecordInfo *param_2,FieldSet_t *param_3,CRecordInfo *param_4)

{
  int iVar1;
  char cVar2;
  CColumnInfo *pCVar3;
  int iVar4;
  int iVar5;
  int local_24;
  
  iVar5 = *(int *)(param_1 + 0xc);
  if ((iVar5 == *(int *)(param_3 + 0xc)) &&
     (iVar1 = *(int *)(param_1 + 0x20), iVar1 == *(int *)(param_3 + 0x20))) {
    if (0 < iVar5) {
      iVar4 = 0;
      do {
        cVar2 = CColumnInfo::operator==
                          ((CColumnInfo *)
                           (*(int *)(*(int *)param_3 + iVar4 * 4) * 0xa0 + *(int *)(param_4 + 0x90))
                           ,(CColumnInfo *)
                            (*(int *)(*(int *)param_1 + iVar4 * 4) * 0xa0 + *(int *)(param_2 + 0x90)
                            ));
        if (cVar2 == '\0') {
          return 0;
        }
        iVar4 = iVar4 + 1;
      } while (iVar4 != iVar5);
    }
    if (iVar1 < 1) {
      return 1;
    }
    local_24 = 0;
    iVar5 = 0;
    pCVar3 = (CColumnInfo *)(**(int **)(param_1 + 0x14) * 0xa0 + *(int *)(param_2 + 0x90));
    do {
      while (cVar2 = CColumnInfo::operator==
                               ((CColumnInfo *)
                                (*(int *)(*(int *)(param_3 + 0x14) + iVar5 * 4) * 0xa0 +
                                *(int *)(param_4 + 0x90)),pCVar3), cVar2 != '\0') {
        local_24 = local_24 + 1;
        if (iVar1 <= local_24) {
          return 1;
        }
        iVar5 = 0;
        pCVar3 = (CColumnInfo *)
                 (*(int *)(*(int *)(param_1 + 0x14) + local_24 * 4) * 0xa0 +
                 *(int *)(param_2 + 0x90));
      }
      iVar5 = iVar5 + 1;
    } while (iVar5 < iVar1);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)