GCSDK::PchNameFromEForeignKeyAction
0x00091ca0 · 52 bytes · __cdecl
_ZN5GCSDK28PchNameFromEForeignKeyActionENS_17EForeignKeyActionE
Decompiled
undefined (1 param)
/* GCSDK::PchNameFromEForeignKeyAction(GCSDK::EForeignKeyAction) */
char * GCSDK::PchNameFromEForeignKeyAction(int param_1)
{
int iVar1;
if (param_1 == 0) {
iVar1 = 0;
}
else if (param_1 == 1) {
iVar1 = 1;
}
else {
if (param_1 != 2) {
return "Unknown";
}
iVar1 = 2;
}
return (&PTR_s_NO_ACTION_000b64cc)[iVar1 * 2];
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.