CThreadSafeMemoryPool::CThreadSafeMemoryPool
0x0008c280 · 177 bytes · __thiscall
_ZN21CThreadSafeMemoryPoolC2Eiii
Decompiled
undefined (4 params)
/* CThreadSafeMemoryPool::CThreadSafeMemoryPool(int, int, int) */
void __thiscall
CThreadSafeMemoryPool::CThreadSafeMemoryPool
(CThreadSafeMemoryPool *this,int param_1,int param_2,int param_3)
{
undefined4 *puVar1;
uint uVar2;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x38) = 0;
/* try { // try from 0008c2e3 to 0008c2e7 has its CatchHandler @ 0008c331 */
puVar1 = operator_new(8);
*puVar1 = 0;
puVar1[1] = 0;
*(undefined4 **)(this + 0x3c) = puVar1;
if ((param_1 & 7U) != 0) {
uVar2 = (uint)(param_1 >> 0x1f) >> 0x1d;
param_1 = param_1 + 8 + (uVar2 - (param_1 + uVar2 & 7));
}
*(int *)(this + 4) = param_1;
*(undefined4 *)(this + 0x10) = 0;
*(int *)this = param_3;
*(int *)(this + 8) = param_2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.