L L4D2node

CThreadSafeMultiMemoryPool::CThreadSafeMultiMemoryPool

0x00075340 · 513 bytes · __thiscall

_ZN26CThreadSafeMultiMemoryPoolC2EPKNS_15MemPoolConfig_tEii

Decompiled

undefined (4 params)

/* CThreadSafeMultiMemoryPool::CThreadSafeMultiMemoryPool(CThreadSafeMultiMemoryPool::MemPoolConfig_t
   const*, int, int) */

void __thiscall
CThreadSafeMultiMemoryPool::CThreadSafeMultiMemoryPool
          (CThreadSafeMultiMemoryPool *this,MemPoolConfig_t *param_1,int param_2,int param_3)

{
  uint *puVar1;
  CThreadSafeMemoryPool *this_00;
  uint uVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  uint uVar6;
  uint uVar7;
  int local_30;
  CThreadSafeMemoryPool *local_24;
  uint local_20;
  
  local_30 = 0;
  *(undefined2 *)(this + 0x3e) = 0;
  *(undefined2 *)(this + 0x42) = 0xffff;
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0x30) = 0;
  *(undefined4 *)(this + 0x34) = 0;
  *(undefined4 *)(this + 0x38) = 0;
  *(undefined2 *)(this + 0x3c) = 0xffff;
  *(undefined2 *)(this + 0x40) = 0xffff;
  *(undefined4 *)(this + 0x44) = 0;
  *(undefined4 *)(this + 0x48) = 0;
  *(undefined4 *)(this + 0x4c) = 0;
  *(undefined4 *)(this + 0x50) = 0;
  *(code **)(this + 0x2c) = CDefOps<void*>::LessFunc;
  if (param_2 < 1) {
    uVar2 = *(uint *)(this + 0x14);
    iVar4 = 0;
  }
  else {
    do {
                    /* try { // try from 0007540f to 00075413 has its CatchHandler @ 000755bf */
      this_00 = operator_new(0x40);
                    /* try { // try from 00075430 to 00075434 has its CatchHandler @ 00075541 */
      CThreadSafeMemoryPool::CThreadSafeMemoryPool
                (this_00,*(int *)param_1 + 4,*(int *)(param_1 + 4),param_3);
      local_20 = *(uint *)param_1;
      local_24 = this_00;
                    /* try { // try from 0007544e to 00075531 has its CatchHandler @ 000755bf */
      CUtlVector<CThreadSafeMultiMemoryPool::MemPoolRecord_t,CUtlMemory<CThreadSafeMultiMemoryPool::MemPoolRecord_t,int>>
      ::InsertBefore((CUtlVector<CThreadSafeMultiMemoryPool::MemPoolRecord_t,CUtlMemory<CThreadSafeMultiMemoryPool::MemPoolRecord_t,int>>
                      *)this,*(int *)(this + 0xc),(MemPoolRecord_t *)&local_24);
      uVar2 = *(uint *)(this + 0x14);
      if (*(uint *)(this + 0x14) <= local_20) {
        uVar2 = local_20;
      }
      param_1 = param_1 + 8;
      local_30 = local_30 + 1;
      *(uint *)(this + 0x14) = uVar2;
    } while (local_30 != param_2);
    iVar4 = *(int *)(this + 0x24);
  }
  uVar2 = uVar2 >> 5;
  if (uVar2 != 0) {
    CUtlVector<CThreadSafeMultiMemoryPool::MemPoolRecord_t*,CUtlMemory<CThreadSafeMultiMemoryPool::MemPoolRecord_t*,int>>
    ::GrowVector((CUtlVector<CThreadSafeMultiMemoryPool::MemPoolRecord_t*,CUtlMemory<CThreadSafeMultiMemoryPool::MemPoolRecord_t*,int>>
                  *)(this + 0x18),uVar2);
    iVar3 = (*(int *)(this + 0x24) - iVar4) - uVar2;
    if (iVar3 < 1) {
      if (uVar2 != 0) {
LAB_000754a9:
        uVar7 = 0;
        do {
          while( true ) {
            uVar6 = uVar7 * 0x20 + 1;
            if (0 < *(int *)(this + 0xc)) break;
LAB_000754e1:
            uVar7 = uVar7 + 1;
            if (uVar2 == uVar7) {
              return;
            }
          }
          iVar4 = *(int *)this;
          if (*(uint *)(iVar4 + 4) < uVar6) {
            iVar5 = 0;
            iVar3 = iVar4;
            do {
              iVar4 = iVar3 + 8;
              iVar5 = iVar5 + 1;
              if (iVar5 == *(int *)(this + 0xc)) goto LAB_000754e1;
              puVar1 = (uint *)(iVar3 + 0xc);
              iVar3 = iVar4;
            } while (*puVar1 < uVar6);
          }
          *(int *)(*(int *)(this + 0x18) + uVar7 * 4) = iVar4;
          uVar7 = uVar7 + 1;
          if (uVar2 == uVar7) {
            return;
          }
        } while( true );
      }
    }
    else if (uVar2 != 0) {
      _V_memmove((void *)(*(int *)(this + 0x18) + (iVar4 + uVar2) * 4),
                 (void *)(*(int *)(this + 0x18) + iVar4 * 4),iVar3 * 4);
      goto LAB_000754a9;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)