L L4D2node

CThreadSafeMemoryPool::~CThreadSafeMemoryPool

0x0008c140 · 289 bytes · __thiscall

_ZN21CThreadSafeMemoryPoolD2Ev

Decompiled

undefined (1 param)

/* CThreadSafeMemoryPool::~CThreadSafeMemoryPool() */

void __thiscall CThreadSafeMemoryPool::~CThreadSafeMemoryPool(CThreadSafeMemoryPool *this)

{
  int iVar1;
  int *piVar2;
  char cVar3;
  int iVar4;
  
  iVar4 = ThreadGetCurrentId();
  LOCK();
  *(int *)(this + 0x20) = *(int *)(this + 0x20) + 1;
  UNLOCK();
  if ((0 < *(int *)(this + 0x1c)) ||
     (((*(int *)(this + 0x18) != 0 && (iVar4 != *(int *)(this + 0x18))) ||
      (cVar3 = ThreadInterlockedAssignIf64(this + 0x18,iVar4,0,0,0), cVar3 == '\0')))) {
    CThreadSpinRWLock::SpinLockForWrite((uint)(this + 0x18));
  }
  if (0 < *(int *)(this + 0x34)) {
    iVar4 = 0;
    do {
      iVar1 = iVar4 * 8;
      iVar4 = iVar4 + 1;
      free(*(void **)(*(int *)(this + 0x28) + iVar1));
    } while (iVar4 < *(int *)(this + 0x34));
  }
  piVar2 = *(int **)(this + 0x3c);
  if (piVar2 != (int *)0x0) {
    do {
      if (*piVar2 == 0) break;
      cVar3 = ThreadInterlockedAssignIf64(piVar2,0,piVar2[1] & 0xffff0000,*piVar2,piVar2[1]);
    } while (cVar3 == '\0');
    operator_delete(piVar2);
  }
  CThreadSpinRWLock::UnlockWrite();
  *(undefined4 *)(this + 0x34) = 0;
  CUtlMemory<CThreadSafeMemoryPool::BlockSet_t,int>::Purge
            ((CUtlMemory<CThreadSafeMemoryPool::BlockSet_t,int> *)(this + 0x28));
  *(undefined4 *)(this + 0x38) = *(undefined4 *)(this + 0x28);
  CUtlMemory<CThreadSafeMemoryPool::BlockSet_t,int>::Purge
            ((CUtlMemory<CThreadSafeMemoryPool::BlockSet_t,int> *)(this + 0x28));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)