GCSDK::CSharedObjectTypeCache::RemoveObject
0x00071ce0 · 89 bytes · __thiscall
_ZN5GCSDK22CSharedObjectTypeCache12RemoveObjectERKNS_13CSharedObjectE
Decompiled
undefined (2 params)
/* GCSDK::CSharedObjectTypeCache::RemoveObject(GCSDK::CSharedObject const&) */
void __thiscall
GCSDK::CSharedObjectTypeCache::RemoveObject(CSharedObjectTypeCache *this,CSharedObject *param_1)
{
int *piVar1;
int iVar2;
iVar2 = FindSharedObjectIndex(this,param_1);
if ((-1 < iVar2) && (iVar2 < *(int *)(this + 0x10))) {
piVar1 = *(int **)(*(int *)(this + 4) + iVar2 * 4);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 4))(piVar1);
}
CUtlVector<GCSDK::CSharedObject*,CUtlMemory<GCSDK::CSharedObject*,int>>::ShiftElementsLeft
((CUtlVector<GCSDK::CSharedObject*,CUtlMemory<GCSDK::CSharedObject*,int>> *)(this + 4)
,iVar2,1);
*(int *)(this + 0x10) = *(int *)(this + 0x10) + -1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.