GCSDK::CSharedObjectTypeCache::FindSharedObjectIndex
0x00071730 · 79 bytes · __thiscall
_ZNK5GCSDK22CSharedObjectTypeCache21FindSharedObjectIndexERKNS_13CSharedObjectE
Decompiled
undefined (2 params)
/* GCSDK::CSharedObjectTypeCache::FindSharedObjectIndex(GCSDK::CSharedObject const&) const */
int __thiscall
GCSDK::CSharedObjectTypeCache::FindSharedObjectIndex
(CSharedObjectTypeCache *this,CSharedObject *param_1)
{
char cVar1;
int iVar2;
iVar2 = 0;
if (0 < *(int *)(this + 0x10)) {
do {
cVar1 = CSharedObject::BIsKeyEqual
(*(CSharedObject **)(*(int *)(this + 4) + iVar2 * 4),param_1);
if (cVar1 != '\0') {
return iVar2;
}
iVar2 = iVar2 + 1;
} while (iVar2 < *(int *)(this + 0x10));
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.