CUtlLinkedList<GCSDK::CJobMgr::JobTimeout_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobTimeout_t,int>,int>>::InsertBefore
0x00063d70 · 468 bytes · __thiscall
_ZN14CUtlLinkedListIN5GCSDK7CJobMgr12JobTimeout_tEiLb0Ei10CUtlMemoryI19UtlLinkedListElem_tIS2_iEiEE12InsertBeforeEi
Decompiled
undefined (2 params)
/* CUtlLinkedList<GCSDK::CJobMgr::JobTimeout_t, int, false, int,
CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobTimeout_t, int>, int> >::InsertBefore(int) */
int __thiscall
CUtlLinkedList<GCSDK::CJobMgr::JobTimeout_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobTimeout_t,int>,int>>
::InsertBefore(CUtlLinkedList<GCSDK::CJobMgr::JobTimeout_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobTimeout_t,int>,int>>
*this,int param_1)
{
int iVar1;
int iVar2;
void *pvVar3;
int iVar4;
int iVar5;
iVar4 = *(int *)(this + 0x14);
if (iVar4 != -1) {
iVar5 = iVar4 * 0x24;
iVar2 = *(int *)this + iVar5;
*(undefined4 *)(this + 0x14) = *(undefined4 *)(iVar2 + 0x20);
goto LAB_00063d94;
}
iVar2 = *(int *)(this + 0x20);
iVar5 = *(int *)(this + 4);
if ((iVar2 < 0) || (iVar5 <= iVar2)) {
iVar4 = 0;
if (iVar5 < 1) goto LAB_00063e06;
}
else {
iVar4 = iVar2 + 1;
if ((iVar4 < 0) || (iVar5 <= iVar4)) {
LAB_00063e06:
iVar4 = *(int *)(this + 8);
if (iVar4 < 0) {
pvVar3 = *(void **)this;
}
else {
iVar1 = iVar5 + 1;
if (iVar4 == 0) {
iVar4 = 1;
if (iVar5 != 0) {
iVar4 = iVar5;
}
while (iVar5 = iVar4, iVar5 < iVar1) {
iVar4 = iVar5 * 2;
}
}
else {
for (iVar5 = iVar4 * (iVar5 / iVar4 + 1); iVar5 < iVar1; iVar5 = (iVar5 + iVar1) / 2) {
}
}
*(int *)(this + 4) = iVar5;
if (*(void **)this == (void *)0x0) {
pvVar3 = malloc(iVar5 * 0x24);
*(void **)this = pvVar3;
}
else {
pvVar3 = realloc(*(void **)this,iVar5 * 0x24);
iVar2 = *(int *)(this + 0x20);
iVar5 = *(int *)(this + 4);
*(void **)this = pvVar3;
}
}
*(void **)(this + 0x24) = pvVar3;
if ((iVar2 < 0) || (iVar5 <= iVar2)) {
iVar4 = 0;
if (iVar5 < 1) goto LAB_00063e86;
goto LAB_00063ec2;
}
iVar4 = iVar2 + 1;
if ((iVar4 < 0) || (iVar5 <= iVar4)) {
LAB_00063e86:
if (AllocInternal(bool)::__executeCount < 10) {
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
}
return -1;
}
}
if (iVar4 == -1) {
if (9 < AllocInternal(bool)::__executeCount) {
return -1;
}
AllocInternal(bool)::__executeCount = AllocInternal(bool)::__executeCount + 1;
Warning("CUtlLinkedList overflow! (exhausted index range)\n");
return -1;
}
}
LAB_00063ec2:
*(int *)(this + 0x20) = iVar4;
*(int *)(this + 0x1c) = *(int *)(this + 0x1c) + 1;
iVar5 = iVar4 * 0x24;
iVar2 = *(int *)this + iVar5;
LAB_00063d94:
*(int *)(iVar2 + 0x20) = iVar4;
*(int *)(*(int *)this + 0x1c + iVar5) = iVar4;
LinkBefore(this,param_1,iVar4);
iVar5 = iVar5 + *(int *)this;
if (iVar5 != 0) {
GCSDK::CJobTime::CJobTime((CJobTime *)(iVar5 + 8));
GCSDK::CJobTime::CJobTime((CJobTime *)(iVar5 + 0x10));
}
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.