GCSDK::CJobMgr::PauseJob
0x00062b80 · 265 bytes · __thiscall
_ZN5GCSDK7CJobMgr8PauseJobERNS_4CJobENS_15EJobPauseReasonE
Decompiled
undefined (3 params)
/* GCSDK::CJobMgr::PauseJob(GCSDK::CJob&, GCSDK::EJobPauseReason) */
void __thiscall GCSDK::CJobMgr::PauseJob(CJobMgr *this,CJob *param_1,undefined4 param_3)
{
undefined4 uVar1;
ushort uVar2;
int iVar3;
int iVar4;
undefined4 *puVar5;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_28 = *(undefined4 *)(param_1 + 8);
local_24 = *(undefined4 *)(param_1 + 0xc);
uVar2 = CUtlRBTree<CUtlMap<unsigned_long_long,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<unsigned_long_long,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x90),(Node_t *)&local_28);
if (uVar2 == 0xffff) {
iVar4 = CUtlLinkedList<GCSDK::CJobMgr::JobTimeout_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobTimeout_t,int>,int>>
::InsertBefore((CUtlLinkedList<GCSDK::CJobMgr::JobTimeout_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobTimeout_t,int>,int>>
*)(this + 0x68),-1);
local_24 = *(undefined4 *)(param_1 + 0xc);
puVar5 = (undefined4 *)(*(int *)(this + 0x68) + iVar4 * 0x24);
local_20 = *(undefined4 *)(this + 0x78);
local_28 = *(undefined4 *)(param_1 + 8);
CUtlRBTree<CUtlMap<unsigned_long_long,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<unsigned_long_long,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x90),(Node_t *)&local_28);
}
else {
iVar4 = *(int *)(this + 0x94) + (uint)uVar2 * 0x14;
CUtlLinkedList<GCSDK::CJobMgr::JobTimeout_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobTimeout_t,int>,int>>
::LinkBefore((CUtlLinkedList<GCSDK::CJobMgr::JobTimeout_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobTimeout_t,int>,int>>
*)(this + 0x68),-1,*(int *)(iVar4 + 0x10));
iVar3 = *(int *)(this + 0x78);
*(int *)(iVar4 + 0x10) = iVar3;
puVar5 = (undefined4 *)(*(int *)(this + 0x68) + iVar3 * 0x24);
}
uVar1 = *(undefined4 *)(param_1 + 0xc);
*puVar5 = *(undefined4 *)(param_1 + 8);
puVar5[1] = uVar1;
CJobTime::SetToJobTime((CJobTime *)(puVar5 + 2));
CJobTime::SetToJobTime((CJobTime *)(puVar5 + 4));
iVar3 = (**(code **)(*(int *)param_1 + 0x10))(param_1);
iVar4 = 2;
if (iVar3 != 0) {
iVar4 = iVar3;
}
puVar5[6] = iVar4;
CJob::Pause(param_1,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.