CMatchVoice::~CMatchVoice
0x0005dc40 · 55 bytes · __thiscall
_ZN11CMatchVoiceD1Ev
Decompiled
undefined (1 param)
/* CMatchVoice::~CMatchVoice() */
void __thiscall CMatchVoice::~CMatchVoice(CMatchVoice *this)
{
*(undefined ***)this = &PTR_CanPlaybackTalker_000b5068;
*(undefined4 *)(this + 0x10) = 0;
CUtlMemory<unsigned_long_long,int>::Purge((CUtlMemory<unsigned_long_long,int> *)(this + 4));
*(undefined4 *)(this + 0x14) = *(undefined4 *)(this + 4);
CUtlMemory<unsigned_long_long,int>::Purge((CUtlMemory<unsigned_long_long,int> *)(this + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.