CMatchVoice::_GLOBAL__sub_I_CMatchVoice
0x000337a0 · 551 bytes · __cdecl
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CMatchVoice::CMatchVoice() */
void CMatchVoice::_GLOBAL__sub_I_CMatchVoice(void)
{
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
g_MatchVoice = &PTR_CanPlaybackTalker_000b5068;
_DAT_000d6368 = 0;
_DAT_000d636c = 0;
_DAT_000d6370 = 0;
_DAT_000d6374 = 0;
_DAT_000d6378 = 0;
__cxa_atexit(~CMatchVoice,&g_MatchVoice,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)voice_reset_mutelist_command,"voice_reset_mutelist",voice_reset_mutelist,
"Reset all mute information for all players who were ever muted.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,voice_reset_mutelist_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)voice_mute_command,"voice_mute",voice_mute,"Mute a specific Steam user",0
,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,voice_mute_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)voice_unmute_command,"voice_unmute",voice_unmute,
"Unmute a specific Steam user, or `all` to unmute all connected players.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,voice_unmute_command,&__dso_handle);
ConCommand::ConCommand
((ConCommand *)voice_show_mute_command,"voice_show_mute",voice_show_mute,
"Show whether current players are muted.",0,(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,voice_show_mute_command,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.