voice_reset_mutelist
0x0005d180 · 56 bytes · __cdecl
_ZL20voice_reset_mutelistRK8CCommand
Decompiled
undefined (1 param)
/* voice_reset_mutelist(CCommand const&) */
void voice_reset_mutelist(CCommand *param_1)
{
(**(code **)(*(int *)g_pMatchVoice + 0x14))(g_pMatchVoice,0,0,0);
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.