CServerManager::OnAllGroupsFetched
0x0005b3c0 · 116 bytes · __thiscall
_ZN14CServerManager18OnAllGroupsFetchedEv
Decompiled
undefined (1 param)
/* CServerManager::OnAllGroupsFetched() */
void __thiscall CServerManager::OnAllGroupsFetched(CServerManager *this)
{
longdouble lVar1;
lVar1 = (longdouble)Plat_FloatTime();
*(float *)(this + 0xc) =
(float)lVar1 + (float)*(int *)(mm_server_search_update_interval._28_4_ + 0x30);
if (*(int *)(this + 0x34) != 0) {
*(undefined4 *)(this + 0x3c) = 4;
lVar1 = (longdouble)Plat_FloatTime();
*(float *)(this + 0x40) = (float)lVar1;
RequestPingingDetails(this);
return;
}
OnAllDataFetched(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.