CServerManager::RequestPingingDetails
0x0005a6a0 · 460 bytes · __thiscall
_ZN14CServerManager21RequestPingingDetailsEv
Decompiled
undefined (1 param)
/* CServerManager::RequestPingingDetails() */
void __thiscall CServerManager::RequestPingingDetails(CServerManager *this)
{
int *piVar1;
KeyValues *this_00;
int iVar2;
int iVar3;
longdouble lVar4;
uint in_stack_ffffffc8;
char *pcVar5;
int iVar6;
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffc8);
/* try { // try from 0005a6d6 to 0005a6da has its CatchHandler @ 0005a878 */
KeyValues::KeyValues(this_00,"InetSearchServerDetails",(IKeyValuesSystem *)0x0,false);
if ((0 < *(int *)(this + 0x34)) && (0 < *(int *)(mm_server_search_inet_ping_window._28_4_ + 0x30))
) {
iVar2 = 0;
do {
piVar1 = *(int **)(*(int *)(this + 0x28) + iVar2 * 4);
if ((float)piVar1[7] == 0.0) {
LAB_0005a721:
/* try { // try from 0005a721 to 0005a7c9 has its CatchHandler @ 0005a88d */
lVar4 = (longdouble)Plat_FloatTime();
KeyValues::SetFloat(this_00,"timestamp",(float)lVar4);
iVar3 = piVar1[2];
iVar6 = piVar1[3];
pcVar5 = "pingxuid";
KeyValues::SetUint64((char *)this_00,CONCAT44(iVar3,"pingxuid"));
DevWarning("Cannot request internet pinging server details.\n",pcVar5,iVar3,iVar6);
iVar3 = iVar2;
if ((float)piVar1[7] == 0.0) {
lVar4 = (longdouble)Plat_FloatTime();
piVar1[7] = (int)((float)lVar4 +
*(float *)(mm_server_search_inet_ping_timeout._28_4_ + 0x2c));
}
}
else {
/* try { // try from 0005a7e8 to 0005a844 has its CatchHandler @ 0005a88d */
lVar4 = (longdouble)Plat_FloatTime();
if ((float)lVar4 <= (float)piVar1[7]) goto LAB_0005a721;
iVar3 = iVar2 + -1;
CUtlVector<CServer*,CUtlMemory<CServer*,int>>::ShiftElementsLeft
((CUtlVector<CServer*,CUtlMemory<CServer*,int>> *)(this + 0x28),iVar2,1);
*(int *)(this + 0x34) = *(int *)(this + 0x34) + -1;
(**(code **)(*piVar1 + 0x14))(piVar1);
}
iVar2 = iVar3 + 1;
} while ((iVar2 < *(int *)(this + 0x34)) &&
(iVar2 < *(int *)(mm_server_search_inet_ping_window._28_4_ + 0x30)));
}
lVar4 = (longdouble)Plat_FloatTime();
*(float *)(this + 0x44) = (float)lVar4;
DevMsg(2,"Server manager waiting for game details from %d servers...\n",
*(undefined4 *)(this + 0x34));
if (this_00 != (KeyValues *)0x0) {
KeyValues::deleteThis();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.