L L4D2node

V_StrRight

0x0004b4b0 · 113 bytes · __cdecl

_Z10V_StrRightPKciPci

Decompiled

undefined (4 params)

/* V_StrRight(char const*, int, char*, int) */

void V_StrRight(char *param_1,int param_2,char *param_3,int param_4)

{
  size_t sVar1;
  
  sVar1 = strlen(param_1);
  if (param_2 < (int)sVar1) {
    if (param_4 != 0) {
      V_StrSlice(param_1,-param_2,sVar1,param_3,param_4);
      return;
    }
  }
  else {
    strncpy(param_3,param_1,param_4);
    if (0 < param_4) {
      param_3[param_4 + -1] = '\0';
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)