V_StrSlice
0x000485f0 · 187 bytes · __regparm3
_Z10V_StrSlicePKciiPci.part.4
Decompiled
undefined (5 params)
/* V_StrSlice(char const*, int, int, char*, int) [clone .part.4] */
void __regparm3 V_StrSlice(char *param_1,int param_2,int param_3,char *param_4,int param_5)
{
size_t sVar1;
sVar1 = strlen(param_1);
if (param_2 < 0) {
param_2 = sVar1 - -param_2 % (int)sVar1;
}
else if ((int)sVar1 <= param_2) goto LAB_00048660;
if (param_3 < 0) {
param_3 = sVar1 - -param_3 % (int)sVar1;
}
else if ((int)sVar1 < param_3) {
param_3 = param_3 % (int)sVar1;
}
if (param_2 < param_3) {
sVar1 = param_3 - param_2;
if (param_5 <= (int)sVar1) {
memcpy(param_4,param_1 + param_2,param_5 - 1);
param_4[param_5 + -1] = '\0';
return;
}
memcpy(param_4,param_1 + param_2,sVar1);
param_4[sVar1] = '\0';
return;
}
LAB_00048660:
*param_4 = '\0';
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.