CUtlStreamBuffer::StreamGetOverflow
0x0028d400 · 207 bytes · __thiscall
_ZN16CUtlStreamBuffer17StreamGetOverflowEi
Decompiled
undefined (2 params)
/* CUtlStreamBuffer::StreamGetOverflow(int) */
undefined4 __thiscall CUtlStreamBuffer::StreamGetOverflow(CUtlStreamBuffer *this,int param_1)
{
int iVar1;
int iVar2;
int iVar3;
size_t __n;
iVar3 = g_pFullFileSystem;
if ((this[0x14] == (CUtlStreamBuffer)0x0) && (((byte)this[0x15] & 8) != 0)) {
iVar1 = *(int *)(this + 0xc);
if ((param_1 < 0) ||
((iVar2 = *(int *)(this + 0x20), iVar1 < iVar2 || (iVar2 + *(int *)(this + 4) < iVar1)))) {
*(int *)(this + 0x20) = iVar1;
__n = 0;
(**(code **)(*(int *)(iVar3 + 4) + 0x10))(iVar3 + 4,*(undefined4 *)(this + 0x38),iVar1,0);
}
else {
__n = (iVar2 - iVar1) + *(int *)(this + 4);
if ((iVar1 != iVar2) && (0 < (int)__n)) {
memmove(*(void **)this,(void *)((iVar1 - iVar2) + (int)*(void **)this),__n);
}
}
if (0 < param_1) {
GrowAllocatedSize(this,param_1);
}
iVar3 = ReadBytesFromFile(this,*(int *)(this + 4) - __n,__n);
if (iVar3 != 0) {
*(undefined4 *)(this + 0x20) = *(undefined4 *)(this + 0xc);
return CONCAT31((int3)((uint)*(undefined4 *)(this + 0xc) >> 8),param_1 <= (int)(__n + iVar3));
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.