CUtlStreamBuffer::GrowAllocatedSize
0x0028d0f0 · 157 bytes · __thiscall
_ZN16CUtlStreamBuffer17GrowAllocatedSizeEi
Decompiled
undefined (2 params)
/* CUtlStreamBuffer::GrowAllocatedSize(int) */
void __thiscall CUtlStreamBuffer::GrowAllocatedSize(CUtlStreamBuffer *this,int param_1)
{
int iVar1;
int iVar2;
size_t __size;
void *pvVar3;
__size = *(size_t *)(this + 4);
if (param_1 < (int)__size) {
return;
}
iVar2 = *(int *)(this + 8);
iVar1 = (param_1 - __size & 0xffffc000) + 0x4000 + __size;
if (iVar2 < 0) {
return;
}
if (iVar2 == 0) {
if (__size == 0) {
__size = 0x20;
}
if ((int)__size < iVar1) {
do {
__size = __size * 2;
} while ((int)__size < iVar1);
pvVar3 = *(void **)this;
*(size_t *)(this + 4) = __size;
goto joined_r0x0028d17d;
}
}
else {
for (__size = ((iVar1 + -1) / iVar2 + 1) * iVar2; (int)__size < iVar1;
__size = (int)(__size + iVar1) / 2) {
}
}
pvVar3 = *(void **)this;
*(size_t *)(this + 4) = __size;
joined_r0x0028d17d:
if (pvVar3 != (void *)0x0) {
pvVar3 = realloc(pvVar3,__size);
*(void **)this = pvVar3;
return;
}
pvVar3 = malloc(__size);
*(void **)this = pvVar3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.