SocketWouldBlock
0x0028c110 · 29 bytes · unknown
_Z16SocketWouldBlockv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SocketWouldBlock() */
uint SocketWouldBlock(void)
{
int iVar1;
int *piVar2;
piVar2 = __errno_location();
iVar1 = *piVar2;
return CONCAT31((int3)((uint)piVar2 >> 8),iVar1 == 0x73) |
CONCAT31((int3)((uint)iVar1 >> 8),iVar1 == 0xb);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.