CRConServer::SendRCONResponse
0x0020b100 · 432 bytes · __thiscall
_ZN11CRConServer16SendRCONResponseEiPKvib
Decompiled
undefined (5 params)
/* CRConServer::SendRCONResponse(int, void const*, int, bool) */
undefined4 __thiscall
CRConServer::SendRCONResponse(CRConServer *this,int param_1,void *param_2,int param_3,bool param_4)
{
CSocketCreator *this_00;
int __fd;
int iVar1;
ssize_t sVar2;
undefined4 uVar3;
uint uVar4;
int iVar5;
this_00 = (CSocketCreator *)(this + 4);
__fd = CSocketCreator::GetAcceptedSocketHandle(this_00,param_1);
if (__fd < 0) {
return 0;
}
iVar1 = CSocketCreator::GetAcceptedSocketData(this_00,param_1);
uVar3 = 0;
if ((param_4) || (*(ushort *)(iVar1 + 0x56) == 0)) {
iVar5 = 0;
if (0 < param_3) {
do {
sVar2 = send(__fd,(void *)((int)param_2 + iVar5),param_3 - iVar5,0x4000);
if (sVar2 == -1) {
uVar3 = SocketWouldBlock();
if ((char)uVar3 != '\0') {
if (!param_4) {
uVar4 = CUtlLinkedList<CUtlBuffer,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlBuffer,unsigned_short>,unsigned_short>>
::InsertAfter((CUtlLinkedList<CUtlBuffer,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlBuffer,unsigned_short>,unsigned_short>>
*)(iVar1 + 0x44),0xffff);
CUtlBuffer::Put((CUtlBuffer *)((uVar4 & 0xffff) * 0x3c + *(int *)(iVar1 + 0x44)),
(void *)((int)param_2 + iVar5),param_3 - iVar5);
return 0;
}
CUtlBuffer::SeekGet((CUtlBuffer *)
((uint)*(ushort *)(iVar1 + 0x50) * 0x3c + *(int *)(iVar1 + 0x44)),1,
iVar5);
return 0;
}
goto LAB_0020b224;
}
if (0 < sVar2) {
iVar5 = iVar5 + sVar2;
}
} while (iVar5 < param_3);
}
}
else {
if (100 < *(ushort *)(iVar1 + 0x56)) {
LAB_0020b224:
CSocketCreator::CloseAcceptedSocket(this_00,param_1);
return uVar3;
}
uVar4 = CUtlLinkedList<CUtlBuffer,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlBuffer,unsigned_short>,unsigned_short>>
::InsertBefore((CUtlLinkedList<CUtlBuffer,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlBuffer,unsigned_short>,unsigned_short>>
*)(iVar1 + 0x44),0xffff);
CUtlBuffer::Put((CUtlBuffer *)((uVar4 & 0xffff) * 0x3c + *(int *)(iVar1 + 0x44)),param_2,param_3
);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.