RenderBox
0x00288250 · 16 bytes · __cdecl
_Z9RenderBoxRK6VectorRK6QAngleS1_S1_5ColorP9IMaterialb
Decompiled
undefined (7 params)
/* RenderBox(Vector const&, QAngle const&, Vector const&, Vector const&, Color, IMaterial*, bool) */
void RenderBox(void)
{
RenderBoxInternal();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.