CMaterialReference::Init
0x002811a0 · 63 bytes · __thiscall
_ZN18CMaterialReference4InitEP9IMaterial
Decompiled
undefined (2 params)
/* CMaterialReference::Init(IMaterial*) */
void __thiscall CMaterialReference::Init(CMaterialReference *this,IMaterial *param_1)
{
if (*(IMaterial **)this != param_1) {
Shutdown(this,false);
*(IMaterial **)this = param_1;
if (param_1 != (IMaterial *)0x0) {
/* WARNING: Could not recover jumptable at 0x002811d6. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)param_1 + 0x30))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.