CMaterialReference::Shutdown
0x002810f0 · 72 bytes · __thiscall
_ZN18CMaterialReference8ShutdownEb
Decompiled
undefined (2 params)
/* CMaterialReference::Shutdown(bool) */
void __thiscall CMaterialReference::Shutdown(CMaterialReference *this,bool param_1)
{
int *piVar1;
piVar1 = *(int **)this;
if ((piVar1 != (int *)0x0) && (materials != 0)) {
(**(code **)(*piVar1 + 0x34))(piVar1);
if (param_1) {
(**(code **)(**(int **)this + 200))(*(int **)this);
}
*(undefined4 *)this = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.