L L4D2node

SetupMatrixReflection

0x0027d4c0 · 593 bytes · __cdecl

_Z21SetupMatrixReflectionRK6VPlane

Decompiled

undefined (1 param)

/* SetupMatrixReflection(VPlane const&) */

VPlane * SetupMatrixReflection(VPlane *param_1)

{
  float fVar1;
  float fVar2;
  float *in_stack_00000008;
  float local_10c;
  float local_108;
  float local_104;
  undefined4 local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  undefined4 local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  undefined4 local_e0;
  undefined4 local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  undefined4 local_d0;
  undefined4 local_cc;
  undefined4 local_c8;
  undefined4 local_c4;
  float local_c0;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_b0;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  float local_a0;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_90;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  float local_80;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  float local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  float local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  VMatrix local_4c [64];
  
  local_d0 = 0x3f800000;
  local_80 = *in_stack_00000008;
  fVar1 = in_stack_00000008[1];
  fVar2 = in_stack_00000008[2];
  local_108 = local_80 * fVar1 * -2.0;
  local_104 = local_80 * fVar2 * -2.0;
  local_f4 = fVar1 * fVar2 * -2.0;
  local_10c = local_80 * local_80 * -2.0 + 1.0;
  local_60 = in_stack_00000008[3];
  local_80 = local_80 * local_60;
  local_70 = fVar1 * local_60;
  local_100 = 0;
  local_f0 = 0;
  local_e0 = 0;
  local_f8 = fVar1 * fVar1 * -2.0 + 1.0;
  local_dc = 0;
  local_d8 = 0;
  local_d4 = 0;
  local_60 = fVar2 * local_60;
  local_e4 = fVar2 * fVar2 * -2.0 + 1.0;
  local_cc = 0x3f800000;
  local_c0 = -local_80;
  local_c8 = 0;
  local_b0 = -local_70;
  local_a0 = -local_60;
  local_c4 = 0;
  local_bc = 0;
  local_b8 = 0x3f800000;
  local_b4 = 0;
  local_ac = 0;
  local_a8 = 0;
  local_a4 = 0x3f800000;
  local_9c = 0;
  local_98 = 0;
  local_94 = 0;
  local_90 = 0x3f800000;
  local_8c = 0x3f800000;
  local_88 = 0;
  local_84 = 0;
  local_7c = 0;
  local_78 = 0x3f800000;
  local_74 = 0;
  local_6c = 0;
  local_68 = 0;
  local_64 = 0x3f800000;
  local_5c = 0;
  local_58 = 0;
  local_54 = 0;
  local_50 = 0x3f800000;
  local_fc = local_108;
  local_ec = local_104;
  local_e8 = local_f4;
  VMatrix::MatrixMul((VMatrix *)&local_8c,(VMatrix *)&local_10c,local_4c);
  VMatrix::MatrixMul(local_4c,(VMatrix *)&local_cc,(VMatrix *)param_1);
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)