VMatrix::MatrixMul
0x0027d000 · 1201 bytes · __thiscall
_ZNK7VMatrix9MatrixMulERKS_RS_
Decompiled
undefined (3 params)
/* VMatrix::MatrixMul(VMatrix const&, VMatrix&) const */
void __thiscall VMatrix::MatrixMul(VMatrix *this,VMatrix *param_1,VMatrix *param_2)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
float fVar22;
float fVar23;
float fVar24;
float fVar25;
float fVar26;
float fVar27;
float fVar28;
float fVar29;
float fVar30;
float fVar31;
float fVar32;
fVar1 = *(float *)(this + 0x30);
fVar2 = *(float *)(this + 0x34);
fVar3 = *(float *)(param_1 + 0x2c);
fVar4 = *(float *)(param_1 + 0x3c);
fVar5 = *(float *)(param_1 + 0xc);
fVar6 = *(float *)(param_1 + 0x1c);
fVar7 = *(float *)(this + 0x3c);
fVar8 = *(float *)(param_1 + 0x28);
fVar9 = *(float *)(param_1 + 0x38);
fVar10 = *(float *)(this + 0x38);
fVar11 = *(float *)(param_1 + 8);
fVar12 = *(float *)(param_1 + 0x18);
fVar13 = *(float *)(param_1 + 4);
fVar14 = *(float *)(param_1 + 0x14);
fVar15 = *(float *)(param_1 + 0x24);
fVar16 = *(float *)(param_1 + 0x30);
fVar17 = *(float *)(param_1 + 0x34);
fVar18 = *(float *)param_1;
fVar19 = *(float *)(this + 0x2c);
fVar20 = *(float *)(this + 0x24);
fVar21 = *(float *)(this + 0x18);
fVar22 = *(float *)(param_1 + 0x10);
fVar23 = *(float *)(this + 4);
fVar24 = *(float *)this;
fVar25 = *(float *)(param_1 + 0x20);
fVar26 = *(float *)(this + 0x20);
fVar27 = *(float *)(this + 0x1c);
fVar28 = *(float *)(this + 8);
fVar29 = *(float *)(this + 0xc);
fVar30 = *(float *)(this + 0x28);
fVar31 = *(float *)(this + 0x10);
fVar32 = *(float *)(this + 0x14);
*(float *)param_2 = fVar22 * fVar23 + fVar18 * fVar24 + fVar25 * fVar28 + fVar16 * fVar29;
*(float *)(param_2 + 4) = fVar14 * fVar23 + fVar13 * fVar24 + fVar15 * fVar28 + fVar17 * fVar29;
*(float *)(param_2 + 8) = fVar12 * fVar23 + fVar11 * fVar24 + fVar8 * fVar28 + fVar9 * fVar29;
*(float *)(param_2 + 0xc) = fVar23 * fVar6 + fVar24 * fVar5 + fVar28 * fVar3 + fVar29 * fVar4;
*(float *)(param_2 + 0x10) = fVar22 * fVar32 + fVar18 * fVar31 + fVar25 * fVar21 + fVar16 * fVar27
;
*(float *)(param_2 + 0x14) = fVar14 * fVar32 + fVar13 * fVar31 + fVar15 * fVar21 + fVar17 * fVar27
;
*(float *)(param_2 + 0x18) = fVar12 * fVar32 + fVar11 * fVar31 + fVar8 * fVar21 + fVar9 * fVar27;
*(float *)(param_2 + 0x1c) = fVar32 * fVar6 + fVar31 * fVar5 + fVar21 * fVar3 + fVar4 * fVar27;
*(float *)(param_2 + 0x20) = fVar22 * fVar20 + fVar26 * fVar18 + fVar25 * fVar30 + fVar16 * fVar19
;
*(float *)(param_2 + 0x24) = fVar14 * fVar20 + fVar13 * fVar26 + fVar15 * fVar30 + fVar17 * fVar19
;
*(float *)(param_2 + 0x28) = fVar20 * fVar12 + fVar26 * fVar11 + fVar8 * fVar30 + fVar9 * fVar19;
*(float *)(param_2 + 0x2c) = fVar6 * fVar20 + fVar5 * fVar26 + fVar3 * fVar30 + fVar4 * fVar19;
*(float *)(param_2 + 0x30) = fVar22 * fVar2 + fVar18 * fVar1 + fVar25 * fVar10 + fVar16 * fVar7;
*(float *)(param_2 + 0x34) = fVar14 * fVar2 + fVar13 * fVar1 + fVar15 * fVar10 + fVar17 * fVar7;
*(float *)(param_2 + 0x38) = fVar12 * fVar2 + fVar11 * fVar1 + fVar8 * fVar10 + fVar9 * fVar7;
*(float *)(param_2 + 0x3c) = fVar6 * fVar2 + fVar5 * fVar1 + fVar3 * fVar10 + fVar4 * fVar7;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.