L L4D2node

CExpressionCalculator::ParseLessGreater

0x0026f600 · 343 bytes · __thiscall

_ZN21CExpressionCalculator16ParseLessGreaterERPKc

Decompiled

undefined (2 params)

/* CExpressionCalculator::ParseLessGreater(char const*&) */

undefined4 __thiscall
CExpressionCalculator::ParseLessGreater(CExpressionCalculator *this,char **param_1)

{
  int iVar1;
  float fVar2;
  float fVar3;
  char *pcVar4;
  undefined4 uVar5;
  int iVar6;
  bool bVar7;
  char cVar8;
  undefined4 uVar9;
  undefined4 uVar10;
  int local_34;
  float local_30;
  char *local_2c;
  undefined *local_28;
  undefined *local_24;
  undefined *local_20;
  
  pcVar4 = *param_1;
  uVar5 = *(undefined4 *)(this + 0x44);
  uVar9 = ParseAddSub(this,param_1);
  if ((char)uVar9 == '\0') {
    *(undefined4 *)(this + 0x44) = uVar5;
    *param_1 = pcVar4;
    return uVar9;
  }
  pcVar4 = *param_1;
  uVar5 = *(undefined4 *)(this + 0x44);
  local_2c = "<";
  local_28 = &DAT_002a04df;
  local_24 = &DAT_002cd1dd;
  local_20 = &DAT_002cd1e0;
  local_34 = 4;
  cVar8 = ParseStringList(param_1,&local_2c,&local_34);
  if ((cVar8 == '\0') || (uVar10 = ParseLessGreater(this,param_1), (char)uVar10 == '\0')) {
    *(undefined4 *)(this + 0x44) = uVar5;
    *param_1 = pcVar4;
    return uVar9;
  }
  iVar6 = *(int *)(this + 0x44);
  iVar1 = iVar6 + -1;
  fVar2 = *(float *)(*(int *)(this + 0x38) + iVar1 * 4);
  *(int *)(this + 0x44) = iVar1;
  fVar3 = *(float *)(*(int *)(this + 0x38) + -4 + iVar1 * 4);
  *(int *)(this + 0x44) = iVar6 + -2;
  if (local_34 == 1) {
    bVar7 = fVar2 < fVar3;
  }
  else {
    if (local_34 < 2) {
      if (local_34 != 0) {
        return uVar10;
      }
      local_30 = (float)(-(uint)(fVar3 < fVar2) & 0x3f800000);
      goto LAB_0026f6f9;
    }
    if (local_34 == 2) {
      local_30 = (float)(-(uint)(fVar3 <= fVar2) & 0x3f800000);
      goto LAB_0026f6f9;
    }
    if (local_34 != 3) {
      return uVar10;
    }
    bVar7 = fVar2 <= fVar3;
  }
  local_30 = (float)(-(uint)bVar7 & 0x3f800000);
LAB_0026f6f9:
  CUtlStack<float,CUtlMemory<float,int>>::Push
            ((CUtlStack<float,CUtlMemory<float,int>> *)(this + 0x38),&local_30);
  return uVar10;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)