CUtlMemory<CAppSystemGroup::Module_t,int>::Grow
0x0026c020 · 161 bytes · __thiscall
_ZN10CUtlMemoryIN15CAppSystemGroup8Module_tEiE4GrowEi
Decompiled
undefined (2 params)
/* CUtlMemory<CAppSystemGroup::Module_t, int>::Grow(int) */
void __thiscall
CUtlMemory<CAppSystemGroup::Module_t,int>::Grow
(CUtlMemory<CAppSystemGroup::Module_t,int> *this,int param_1)
{
int iVar1;
size_t __size;
void *pvVar2;
int iVar3;
int iVar4;
iVar3 = *(int *)(this + 8);
if (iVar3 < 0) {
return;
}
iVar1 = *(int *)(this + 4);
iVar4 = param_1 + iVar1;
if (iVar3 == 0) {
if (iVar1 == 0) {
iVar1 = 3;
}
if (iVar1 < iVar4) {
do {
iVar3 = iVar1;
iVar1 = iVar3 * 2;
} while (iVar1 < iVar4);
pvVar2 = *(void **)this;
*(int *)(this + 4) = iVar1;
__size = iVar3 * 0x18;
goto joined_r0x0026c0b3;
}
}
else {
for (iVar1 = ((iVar4 + -1) / iVar3 + 1) * iVar3; iVar1 < iVar4; iVar1 = (iVar1 + iVar4) / 2) {
}
}
pvVar2 = *(void **)this;
*(int *)(this + 4) = iVar1;
__size = iVar1 * 0xc;
joined_r0x0026c0b3:
if (pvVar2 != (void *)0x0) {
pvVar2 = realloc(pvVar2,__size);
*(void **)this = pvVar2;
return;
}
pvVar2 = malloc(__size);
*(void **)this = pvVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.