L L4D2node

CAppSystemGroup::LoadModule

0x0026b980 · 434 bytes · __thiscall

_ZN15CAppSystemGroup10LoadModuleEPKc

Decompiled

undefined (2 params)

/* CAppSystemGroup::LoadModule(char const*) */

int __thiscall CAppSystemGroup::LoadModule(CAppSystemGroup *this,char *param_1)

{
  code *pcVar1;
  int iVar2;
  char *pcVar3;
  int iVar4;
  int iVar5;
  void *pvVar6;
  int iVar7;
  int in_GS_OFFSET;
  int iStackY_50;
  undefined1 auStack_40 [8];
  char *local_38;
  int local_34;
  undefined1 *local_30;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_38 = param_1;
  iStackY_50 = 0x26b9a8;
  iVar4 = _V_strlen(param_1);
  local_34 = iVar4 + 1;
  iVar2 = -((iVar4 + 0x10U & 0xfffffff0) + 0x10);
  *(char **)(&stack0xffffffb4 + iVar2) = param_1;
  local_30 = auStack_40 + iVar2;
  *(int *)(&stack0xffffffbc + iVar2) = iVar4 + 1;
  *(undefined1 **)(&stack0xffffffb8 + iVar2) = local_30;
  *(undefined4 *)((int)&iStackY_50 + iVar2) = 0x26b9d7;
  V_StripExtension(*(char **)(&stack0xffffffb4 + iVar2),*(char **)(&stack0xffffffb8 + iVar2),
                   *(int *)(&stack0xffffffbc + iVar2));
  iVar4 = *(int *)(this + 0x10) + -1;
  iVar5 = iVar4 * 0xc;
  for (; pcVar3 = local_38, -1 < iVar4; iVar4 = iVar4 + -1) {
    iVar7 = *(int *)(*(int *)(this + 4) + 8 + iVar5);
    if (iVar7 != 0) {
      *(int *)(&stack0xffffffb8 + iVar2) = iVar7;
      *(undefined1 **)(&stack0xffffffb4 + iVar2) = local_30;
      *(undefined4 *)((int)&iStackY_50 + iVar2) = 0x26ba0a;
      iVar7 = _V_stricmp(*(char **)(&stack0xffffffb4 + iVar2),*(char **)(&stack0xffffffb8 + iVar2));
      if (iVar7 == 0) goto LAB_0026baa8;
    }
    iVar5 = iVar5 + -0xc;
  }
  iVar4 = *(int *)this;
  *(CAppSystemGroup **)(&stack0xffffffb4 + iVar2) = this;
  *(char **)(&stack0xffffffb8 + iVar2) = pcVar3;
  pcVar1 = *(code **)(iVar4 + 0x1c);
  *(undefined4 *)((int)&iStackY_50 + iVar2) = 0x26ba2b;
  iVar5 = (*pcVar1)();
  pcVar3 = local_38;
  if (iVar5 == 0) {
    *(char **)(&stack0xffffffb4 + iVar2) = "AppFramework : Unable to load module %s!\n";
    *(char **)(&stack0xffffffb8 + iVar2) = pcVar3;
    *(undefined4 *)((int)&iStackY_50 + iVar2) = 0x26bb37;
    Warning();
    iVar4 = -1;
  }
  else {
    iVar4 = *(int *)(this + 0x10);
    iVar7 = iVar4 + 1;
    local_38 = (char *)iVar5;
    if (*(int *)(this + 8) < iVar7) {
      *(int *)(&stack0xffffffb8 + iVar2) = iVar7 - *(int *)(this + 8);
      *(CAppSystemGroup **)(&stack0xffffffb4 + iVar2) = this + 4;
      *(undefined4 *)((int)&iStackY_50 + iVar2) = 0x26bb0c;
      CUtlMemory<CAppSystemGroup::Module_t,int>::Grow
                (*(CUtlMemory<CAppSystemGroup::Module_t,int> **)(&stack0xffffffb4 + iVar2),
                 *(int *)(&stack0xffffffb8 + iVar2));
      iVar7 = *(int *)(this + 0x10) + 1;
    }
    iVar5 = *(int *)(this + 4);
    *(int *)(this + 0x10) = iVar7;
    iVar7 = (iVar7 - iVar4) + -1;
    *(int *)(this + 0x14) = iVar5;
    if (0 < iVar7) {
      *(int *)(&stack0xffffffbc + iVar2) = iVar7 * 0xc;
      *(int *)(&stack0xffffffb8 + iVar2) = iVar5 + iVar4 * 0xc;
      *(int *)(&stack0xffffffb4 + iVar2) = iVar5 + 0xc + iVar4 * 0xc;
      *(undefined4 *)((int)&iStackY_50 + iVar2) = 0x26bae6;
      _V_memmove(*(void **)(&stack0xffffffb4 + iVar2),*(void **)(&stack0xffffffb8 + iVar2),
                 *(int *)(&stack0xffffffbc + iVar2));
      iVar5 = *(int *)(this + 4);
    }
    iVar7 = iVar4 * 0xc;
    *(char **)(iVar5 + iVar7) = local_38;
    *(undefined4 *)(*(int *)(this + 4) + 4 + iVar7) = 0;
    iVar5 = *(int *)(this + 4);
    *(int *)(&stack0xffffffb4 + iVar2) = local_34;
    local_38 = (char *)(iVar5 + iVar7);
    *(undefined4 *)((int)&iStackY_50 + iVar2) = 0x26ba83;
    pvVar6 = malloc(*(size_t *)(&stack0xffffffb4 + iVar2));
    *(void **)(local_38 + 8) = pvVar6;
    *(int *)(&stack0xffffffbc + iVar2) = local_34;
    *(undefined1 **)(&stack0xffffffb8 + iVar2) = local_30;
    *(undefined4 *)(&stack0xffffffb4 + iVar2) = *(undefined4 *)(*(int *)(this + 4) + 8 + iVar7);
    *(undefined4 *)((int)&iStackY_50 + iVar2) = 0x26baa6;
    V_strncpy(*(char **)(&stack0xffffffb4 + iVar2),*(char **)(&stack0xffffffb8 + iVar2),
              *(int *)(&stack0xffffffbc + iVar2));
  }
LAB_0026baa8:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    *(undefined **)((int)&iStackY_50 + iVar2) = &UNK_0026bb46;
    __stack_chk_fail();
  }
  return iVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)