CAppSystemGroup::FindSystem
0x0026b150 · 424 bytes · __thiscall
_ZN15CAppSystemGroup10FindSystemEPKc
Decompiled
undefined (2 params)
/* CAppSystemGroup::FindSystem(char const*) */
int __thiscall CAppSystemGroup::FindSystem(CAppSystemGroup *this,char *param_1)
{
ushort uVar1;
int *piVar2;
char cVar3;
int iVar4;
uint uVar5;
uint uVar6;
int iVar7;
char *local_24 [5];
if (param_1 != (char *)0x0) {
uVar5 = (uint)*(ushort *)(this + 0x3c);
local_24[0] = param_1;
if (*(ushort *)(this + 0x3c) != 0xffff) {
iVar4 = *(int *)(this + 0x30);
do {
while( true ) {
iVar7 = uVar5 * 0x10;
cVar3 = (**(code **)(this + 0x2c))(local_24,iVar4 + 8 + iVar7);
if (cVar3 != '\0') break;
cVar3 = (**(code **)(this + 0x2c))(*(int *)(this + 0x30) + iVar7 + 8,local_24);
if (cVar3 == '\0') {
if ((short)uVar5 != -1) {
return *(int *)(*(int *)(this + 0x18) +
*(int *)(*(int *)(this + 0x30) + 0xc + iVar7) * 4);
}
goto LAB_0026b1ed;
}
if ((CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_0034189e = 0xffff;
DAT_003418a0 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
iVar4 = *(int *)(this + 0x30);
uVar1 = *(ushort *)(iVar4 + 2 + iVar7);
uVar5 = (uint)uVar1;
if (uVar1 == 0xffff) goto LAB_0026b1ed;
}
if ((CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_0034189e = 0xffff;
DAT_003418a0 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
}
iVar4 = *(int *)(this + 0x30);
uVar5 = (uint)*(ushort *)(iVar4 + iVar7);
} while (*(ushort *)(iVar4 + iVar7) != 0xffff);
}
}
LAB_0026b1ed:
uVar6 = 0;
uVar5 = 0;
if (0 < *(int *)(this + 0x24)) {
do {
piVar2 = *(int **)(*(int *)(this + 0x18) + uVar5 * 4);
iVar4 = (**(code **)(*piVar2 + 8))(piVar2,param_1);
if (iVar4 != 0) {
return iVar4;
}
uVar6 = uVar6 + 1;
uVar5 = uVar6 & 0xffff;
} while ((int)uVar5 < *(int *)(this + 0x24));
}
if (*(CAppSystemGroup **)(this + 0x48) == (CAppSystemGroup *)0x0) {
return 0;
}
iVar4 = FindSystem(*(CAppSystemGroup **)(this + 0x48),param_1);
return iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.