L L4D2node

CUtlString::SetLength

0x002633e0 · 25 bytes · __thiscall

_ZN10CUtlString9SetLengthEi

Decompiled

undefined (2 params)

/* CUtlString::SetLength(int) */

void __thiscall CUtlString::SetLength(CUtlString *this,int param_1)

{
  int iVar1;
  
  iVar1 = 0;
  if (0 < param_1) {
    iVar1 = param_1 + 1;
  }
  CUtlBinaryBlock::SetLength((CUtlBinaryBlock *)this,iVar1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)