CUtlBinaryBlock::SetLength
0x002630d0 · 164 bytes · __thiscall
_ZN15CUtlBinaryBlock9SetLengthEi
Decompiled
undefined (2 params)
/* CUtlBinaryBlock::SetLength(int) */
void __thiscall CUtlBinaryBlock::SetLength(CUtlBinaryBlock *this,int param_1)
{
int iVar1;
void *pvVar2;
size_t __size;
__size = *(size_t *)(this + 4);
*(int *)(this + 0xc) = param_1;
if (param_1 <= (int)__size) {
return;
}
iVar1 = *(int *)(this + 8);
if (iVar1 < 0) goto LAB_00263134;
if (iVar1 == 0) {
if (__size == 0) {
if (param_1 < 0x21) {
__size = 0x20;
goto LAB_00263116;
}
__size = 0x20;
}
do {
__size = __size * 2;
} while ((int)__size < param_1);
}
else {
for (__size = iVar1 * ((param_1 + -1) / iVar1 + 1); (int)__size < param_1;
__size = (int)(__size + param_1) / 2) {
}
}
LAB_00263116:
*(size_t *)(this + 4) = __size;
if (*(void **)this == (void *)0x0) {
pvVar2 = malloc(__size);
*(void **)this = pvVar2;
}
else {
pvVar2 = realloc(*(void **)this,__size);
__size = *(size_t *)(this + 4);
*(void **)this = pvVar2;
}
if (param_1 <= (int)__size) {
return;
}
LAB_00263134:
*(size_t *)(this + 0xc) = __size;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.