CUtlBuffer::PutOverflow
0x00260250 · 233 bytes · __thiscall
_ZN10CUtlBuffer11PutOverflowEi
Decompiled
undefined (2 params)
/* CUtlBuffer::PutOverflow(int) */
undefined4 __thiscall CUtlBuffer::PutOverflow(CUtlBuffer *this,int param_1)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
void *pvVar5;
size_t __size;
if (*(int *)(this + 8) < 0) {
if (((byte)this[0x15] & 2) == 0) {
return 0;
}
CUtlMemory<unsigned_char,int>::ConvertToGrowableMemory((int)this);
}
LAB_00260270:
iVar2 = *(int *)(this + 0x20);
iVar3 = *(int *)(this + 0x10);
__size = *(size_t *)(this + 4);
if ((iVar3 - iVar2) + param_1 <= (int)__size) {
return 1;
}
do {
iVar4 = *(int *)(this + 8);
do {
} while (iVar4 < 0);
iVar1 = __size + 1;
if (iVar4 == 0) {
if (__size == 0) {
__size = 0x20;
}
if (iVar1 <= (int)__size) goto LAB_002602bf;
do {
__size = __size * 2;
} while ((int)__size < iVar1);
pvVar5 = *(void **)this;
*(size_t *)(this + 4) = __size;
}
else {
for (__size = ((int)__size / iVar4 + 1) * iVar4; (int)__size < iVar1;
__size = (int)(__size + iVar1) / 2) {
}
LAB_002602bf:
pvVar5 = *(void **)this;
*(size_t *)(this + 4) = __size;
}
if (pvVar5 != (void *)0x0) break;
pvVar5 = malloc(__size);
*(void **)this = pvVar5;
if ((iVar3 - iVar2) + param_1 <= (int)__size) {
return 1;
}
} while( true );
pvVar5 = realloc(pvVar5,__size);
*(void **)this = pvVar5;
goto LAB_00260270;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.