CUtlMemory<unsigned_char,int>::ConvertToGrowableMemory
0x002601f0 · 77 bytes · __regparm3
_ZN10CUtlMemoryIhiE23ConvertToGrowableMemoryEi.part.25.constprop.33
Decompiled
undefined (1 param)
/* CUtlMemory<unsigned char, int>::ConvertToGrowableMemory(int) [clone .part.25] [clone
.constprop.33] */
void __regparm3 CUtlMemory<unsigned_char,int>::ConvertToGrowableMemory(int param_1)
{
size_t __size;
void *__dest;
*(undefined4 *)(param_1 + 8) = 0;
__size = *(size_t *)(param_1 + 4);
if (__size == 0) {
*(undefined4 *)param_1 = 0;
return;
}
__dest = malloc(__size);
memcpy(__dest,*(void **)param_1,__size);
*(void **)param_1 = __dest;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.