KeyValues::KeyValues
0x0024d0b0 · 56 bytes · __thiscall
_ZN9KeyValuesC2EPKcNS_32KV_DISPOSABLE_STRING_TABLE_STATEE
Decompiled
undefined (3 params)
/* KeyValues::KeyValues(char const*, KeyValues::KV_DISPOSABLE_STRING_TABLE_STATE) */
void __thiscall KeyValues::KeyValues(KeyValues *param_1,char *param_2)
{
IKeyValuesSystem *pIVar1;
pIVar1 = (IKeyValuesSystem *)CreateDisposableKeyValuesSystem();
Init(param_1,pIVar1,true);
SetName(param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.