SVC_Menu::ReadFromBuffer
0x000b6d90 · 1148 bytes · __thiscall
_ZN8SVC_Menu14ReadFromBufferER7bf_read
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SVC_Menu::ReadFromBuffer(bf_read&) */
byte __thiscall SVC_Menu::ReadFromBuffer(SVC_Menu *this,bf_read *param_1)
{
bf_read bVar1;
undefined4 uVar2;
uint *puVar3;
undefined4 *puVar4;
uint uVar5;
uint uVar6;
short sVar7;
char cVar8;
int iVar9;
int iVar10;
uint uVar11;
KeyValues *this_00;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_60;
undefined4 local_5c;
int local_58;
void *local_54 [17];
local_6c = 0;
local_68 = 0;
if (_exit == 0) {
local_58 = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_6c,0,0,0,0,"/data/src/engine/../common/netmessages.cpp",0x6b7,
&ReadFromBuffer(bf_read&)::tm_fmt,"(%s)%s","Unaccounted","SVC_Menu::ReadFromBuffer");
local_58 = _exit;
}
iVar10 = _DAT_0040b9d4;
local_60 = local_6c;
local_5c = local_68;
/* try { // try from 000b6e48 to 000b6e4c has its CatchHandler @ 000b7286 */
if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
(iVar9 = ThreadGetCurrentId(), iVar10 == iVar9)) {
if ((char *)*_DAT_0040b030 != "SVC_Menu::ReadFromBuffer") {
/* try { // try from 000b7150 to 000b7161 has its CatchHandler @ 000b7286 */
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2a0709,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
iVar10 = *(int *)(param_1 + 0x14);
if (iVar10 < 0x10) {
uVar2 = *(undefined4 *)(param_1 + 0x10);
puVar3 = *(uint **)(param_1 + 0x18);
if (puVar3 == *(uint **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
*(uint **)(param_1 + 0x18) = puVar3 + 1;
*(undefined4 *)(param_1 + 0x10) = 0;
param_1[4] = (bf_read)0x1;
}
else if (*(uint **)(param_1 + 0x1c) < puVar3) {
param_1[4] = (bf_read)0x1;
*(undefined4 *)(param_1 + 0x10) = 0;
}
else {
*(uint **)(param_1 + 0x18) = puVar3 + 1;
uVar11 = *puVar3;
*(uint *)(param_1 + 0x10) = uVar11;
if (param_1[4] == (bf_read)0x0) {
uVar5 = (&CBitBuffer::s_nMaskTable)[0x10 - iVar10];
*(int *)(param_1 + 0x14) = iVar10 + 0x10;
*(uint *)(param_1 + 0x10) = uVar11 >> ((byte)(0x10 - iVar10) & 0x1f);
iVar10 = (int)(short)((ushort)((uVar5 & uVar11) << ((byte)iVar10 & 0x1f)) | (ushort)uVar2);
goto LAB_000b6e80;
}
}
*(undefined4 *)(this + 0x50) = 0;
iVar10 = *(int *)(param_1 + 0x14);
}
else {
*(int *)(param_1 + 0x14) = iVar10 + -0x10;
sVar7 = (short)*(uint *)(param_1 + 0x10);
if (iVar10 + -0x10 == 0) {
puVar4 = *(undefined4 **)(param_1 + 0x18);
*(undefined4 *)(param_1 + 0x14) = 0x20;
if (puVar4 == *(undefined4 **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
iVar10 = (int)sVar7;
*(undefined4 *)(param_1 + 0x10) = 0;
*(undefined4 **)(param_1 + 0x18) = puVar4 + 1;
}
else if (*(undefined4 **)(param_1 + 0x1c) < puVar4) {
param_1[4] = (bf_read)0x1;
iVar10 = (int)sVar7;
*(undefined4 *)(param_1 + 0x10) = 0;
}
else {
iVar10 = (int)sVar7;
*(undefined4 **)(param_1 + 0x18) = puVar4 + 1;
*(undefined4 *)(param_1 + 0x10) = *puVar4;
}
}
else {
iVar10 = (int)sVar7;
*(uint *)(param_1 + 0x10) = *(uint *)(param_1 + 0x10) >> 0x10;
}
LAB_000b6e80:
*(int *)(this + 0x50) = iVar10;
iVar10 = *(int *)(param_1 + 0x14);
}
if (iVar10 < 0x10) {
uVar11 = *(uint *)(param_1 + 0x10);
puVar3 = *(uint **)(param_1 + 0x18);
if (puVar3 == *(uint **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
*(uint **)(param_1 + 0x18) = puVar3 + 1;
uVar11 = 0;
*(undefined4 *)(param_1 + 0x10) = 0;
param_1[4] = (bf_read)0x1;
}
else {
if (*(uint **)(param_1 + 0x1c) < puVar3) {
param_1[4] = (bf_read)0x1;
*(undefined4 *)(param_1 + 0x10) = 0;
}
else {
*(uint **)(param_1 + 0x18) = puVar3 + 1;
uVar5 = *puVar3;
*(uint *)(param_1 + 0x10) = uVar5;
if (param_1[4] == (bf_read)0x0) {
uVar6 = (&CBitBuffer::s_nMaskTable)[0x10 - iVar10];
*(int *)(param_1 + 0x14) = iVar10 + 0x10;
uVar11 = (uVar6 & uVar5) << ((byte)iVar10 & 0x1f) | uVar11;
*(uint *)(param_1 + 0x10) = uVar5 >> ((byte)(0x10 - iVar10) & 0x1f);
goto LAB_000b6ead;
}
}
uVar11 = 0;
}
}
else {
*(int *)(param_1 + 0x14) = iVar10 + -0x10;
uVar11 = *(uint *)(param_1 + 0x10) & 0xffff;
if (iVar10 + -0x10 == 0) {
puVar4 = *(undefined4 **)(param_1 + 0x18);
*(undefined4 *)(param_1 + 0x14) = 0x20;
if (puVar4 == *(undefined4 **)(param_1 + 0x1c)) {
*(undefined4 *)(param_1 + 0x14) = 1;
*(undefined4 *)(param_1 + 0x10) = 0;
*(undefined4 **)(param_1 + 0x18) = puVar4 + 1;
}
else if (*(undefined4 **)(param_1 + 0x1c) < puVar4) {
param_1[4] = (bf_read)0x1;
*(undefined4 *)(param_1 + 0x10) = 0;
}
else {
*(undefined4 **)(param_1 + 0x18) = puVar4 + 1;
*(undefined4 *)(param_1 + 0x10) = *puVar4;
}
}
else {
*(uint *)(param_1 + 0x10) = *(uint *)(param_1 + 0x10) >> 0x10;
}
}
LAB_000b6ead:
*(uint *)(this + 0x54) = uVar11;
/* try { // try from 000b6eca to 000b6ece has its CatchHandler @ 000b7273 */
CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_54,0,uVar11,0);
/* try { // try from 000b6ee0 to 000b6f26 has its CatchHandler @ 000b724a */
CBitRead::ReadBytes((CBitRead *)param_1,local_54[0],*(int *)(this + 0x54));
CUtlBuffer::SeekPut((CUtlBuffer *)local_54,0,*(undefined4 *)(this + 0x54));
uVar11 = 1;
CUtlBuffer::ActivateByteSwapping((CUtlBuffer *)local_54,true);
if (*(int *)(this + 0x4c) != 0) {
KeyValues::deleteThis();
}
this_00 = KeyValues::operator_new((KeyValues *)0x2c,uVar11);
/* try { // try from 000b6f3d to 000b6f41 has its CatchHandler @ 000b7277 */
KeyValues::KeyValues(this_00,&DAT_002a0722,0);
*(KeyValues **)(this + 0x4c) = this_00;
/* try { // try from 000b6f4f to 000b6f53 has its CatchHandler @ 000b724a */
KeyValues::ReadAsBinary(this_00,(CUtlBuffer *)local_54);
bVar1 = param_1[4];
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
iVar10 = _DAT_0040b9d4;
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(iVar9 = ThreadGetCurrentId(), iVar10 == iVar9)) {
cVar8 = CVProfNode::ExitScope();
if (cVar8 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
if (local_58 != 0) {
(**(code **)(local_58 + 0x54))(local_58,local_60,local_5c,0,0,0);
}
return (byte)bVar1 ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.