L L4D2node

CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::LinkBefore

0x0024a730 · 214 bytes · __thiscall

_ZN13CUtlMultiListIN16CDataManagerBase22resource_lru_element_tEtE10LinkBeforeEttt

Decompiled

undefined (4 params)

/* CUtlMultiList<CDataManagerBase::resource_lru_element_t, unsigned short>::LinkBefore(unsigned
   short, unsigned short, unsigned short) */

void __thiscall
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::LinkBefore
          (CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *this,
          ushort param_1,ushort param_2,ushort param_3)

{
  short *psVar1;
  int iVar2;
  int iVar3;
  ushort uVar4;
  uint uVar5;
  
  uVar5 = (uint)param_1;
  Unlink(this,param_1,param_3);
  iVar2 = *(int *)this + (uint)param_3 * 0xc;
  *(ushort *)(iVar2 + 10) = param_2;
  if (param_2 == 0xffff) {
    *(undefined2 *)(iVar2 + 8) = *(undefined2 *)(*(int *)(this + 0xc) + 2 + uVar5 * 10);
    *(ushort *)(*(int *)(this + 0xc) + 2 + uVar5 * 10) = param_3;
    uVar4 = *(ushort *)(iVar2 + 8);
  }
  else {
    iVar3 = *(int *)this + (uint)param_2 * 0xc;
    *(undefined2 *)(iVar2 + 8) = *(undefined2 *)(iVar3 + 8);
    *(ushort *)(iVar3 + 8) = param_3;
    uVar4 = *(ushort *)(iVar2 + 8);
  }
  if (uVar4 == 0xffff) {
    *(ushort *)(*(int *)(this + 0xc) + uVar5 * 10) = param_3;
  }
  else {
    *(ushort *)(*(int *)this + (uint)uVar4 * 0xc + 10) = param_3;
  }
  psVar1 = (short *)(uVar5 * 10 + *(int *)(this + 0xc) + 4);
  *psVar1 = *psVar1 + 1;
  if (*(int *)(this + 0x28) != 0) {
    *(ushort *)(*(int *)(this + 0x28) + (uint)param_3 * 2) = param_1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)