CDataManagerBase::GetForFreeByIndex
0x002495d0 · 165 bytes · __thiscall
_ZN16CDataManagerBase17GetForFreeByIndexEt
Decompiled
undefined (2 params)
/* CDataManagerBase::GetForFreeByIndex(unsigned short) */
undefined4 __thiscall CDataManagerBase::GetForFreeByIndex(CDataManagerBase *this,ushort param_1)
{
int iVar1;
uint uVar2;
undefined4 uVar3;
int iVar4;
if (param_1 == 0xffff) {
uVar3 = 0;
}
else {
iVar1 = *(int *)(this + 0xc) + (uint)param_1 * 0xc;
uVar2 = (**(code **)(*(int *)this + 0x18))(this,*(undefined4 *)(iVar1 + 4));
if (*(uint *)(this + 8) < uVar2) {
if (GetForFreeByIndex(unsigned_short)::__executeCount < 1) {
GetForFreeByIndex(unsigned_short)::__executeCount =
GetForFreeByIndex(unsigned_short)::__executeCount + 1;
Warning("Data manager \'used\' memory incorrect\n");
iVar4 = 0;
}
else {
iVar4 = 0;
}
}
else {
iVar4 = *(uint *)(this + 8) - uVar2;
}
*(int *)(this + 8) = iVar4;
*(short *)(iVar1 + 2) = *(short *)(iVar1 + 2) + 1;
uVar3 = *(undefined4 *)(iVar1 + 4);
*(undefined4 *)(iVar1 + 4) = 0;
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::LinkBefore
((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
(this + 0xc),*(ushort *)(this + 0x48),0xffff,param_1);
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.