CCommandBuffer::CCommandBuffer
0x00246780 · 233 bytes · __thiscall
_ZN14CCommandBufferC1Ev
Decompiled
undefined (1 param)
/* CCommandBuffer::CCommandBuffer() */
void __thiscall CCommandBuffer::CCommandBuffer(CCommandBuffer *this)
{
*(undefined4 *)(this + 0x2008) = 0;
*(undefined4 *)(this + 0x200c) = 0;
*(undefined4 *)(this + 0x2010) = 0x20;
CUtlFixedMemory<UtlLinkedListElem_t<CCommandBuffer::Command_t,int>>::Grow
((CUtlFixedMemory<UtlLinkedListElem_t<CCommandBuffer::Command_t,int>> *)(this + 0x2008),
0x20);
*(undefined4 *)(this + 0x2028) = 0;
*(undefined4 *)(this + 0x202c) = 0xffffffff;
*(undefined4 *)(this + 0x2014) = 0;
*(undefined4 *)(this + 0x2018) = 0;
*(undefined4 *)(this + 0x201c) = 0;
*(undefined4 *)(this + 0x2020) = 0;
*(undefined4 *)(this + 0x2024) = 0;
*(undefined4 *)(this + 0x2030) = 0;
/* try { // try from 00246819 to 0024681d has its CatchHandler @ 00246869 */
CCommand::CCommand((CCommand *)(this + 0x204c));
*(undefined4 *)(this + 0x2040) = 0;
*(undefined4 *)(this + 0x203c) = 1;
*(undefined4 *)(this + 0x2034) = 0;
*(undefined4 *)(this + 0x2038) = 0xffffffff;
*(undefined4 *)(this + 0x2004) = 0;
this[0x2048] = (CCommandBuffer)0x0;
*(undefined4 *)(this + 0x2044) = 0x2000;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.