CCommandBuffer::BeginProcessingCommands
0x00246100 · 49 bytes · __thiscall
_ZN14CCommandBuffer23BeginProcessingCommandsEi
Decompiled
undefined (2 params)
/* CCommandBuffer::BeginProcessingCommands(int) */
void __thiscall CCommandBuffer::BeginProcessingCommands(CCommandBuffer *this,int param_1)
{
if (param_1 != 0) {
this[0x2048] = (CCommandBuffer)0x1;
*(int *)(this + 0x2038) = param_1 + *(int *)(this + 0x2034) + -1;
*(undefined4 *)(this + 0x2040) = *(undefined4 *)(this + 0x2014);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.