Cbuf_Execute
0x00118150 · 933 bytes · unknown
_Z12Cbuf_Executev
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* Cbuf_Execute() */
int * Cbuf_Execute(void)
{
char cVar1;
int *piVar2;
int *piVar3;
undefined1 *this;
int iVar4;
bool bVar5;
CCommandBuffer CVar6;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
int local_2c;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_44 = 0;
local_40 = 0;
if (_exit == 0) {
local_2c = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_44,0,0,0,0,"/data/src/engine/./cmd.cpp",0x18a,&Cbuf_Execute()::tm_fmt,
"(%s)%s","Unaccounted","Cbuf_Execute");
local_2c = _exit;
}
piVar2 = _DAT_0040b9d4;
local_34 = local_44;
local_30 = local_40;
/* try { // try from 001183f6 to 00118444 has its CatchHandler @ 001184f5 */
if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
(piVar3 = (int *)ThreadGetCurrentId(), piVar2 == piVar3)) {
if ((char *)*_DAT_0040b030 != "Cbuf_Execute") {
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2aa6a5,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
local_3c = 0;
local_38 = 0;
if (_g_Telemetry == 0) {
local_20 = 0;
}
else {
/* try { // try from 0011826e to 00118270 has its CatchHandler @ 00118590 */
(**(code **)(_g_Telemetry + 0x50))
(_g_Telemetry,&local_3c,0,0x32,0,0,"/data/src/engine/./cmd.cpp",0x18b,
&Cbuf_Execute()::tm_fmt,&DAT_002c48a3,"Cbuf_Execute");
local_20 = _g_Telemetry;
}
local_28 = local_3c;
local_24 = local_38;
/* try { // try from 00118286 to 001182ac has its CatchHandler @ 0011850a */
cVar1 = ThreadInMainThread();
if ((cVar1 == '\0') &&
(Warning("Executing command outside main loop thread\n"), Cbuf_Execute()::__executeCount < 1))
{
Cbuf_Execute()::__executeCount = Cbuf_Execute()::__executeCount + 1;
cVar1 = Plat_IsInDebugSession(0);
if (cVar1 != '\0') {
raise(5);
}
}
piVar2 = (int *)ThreadGetCurrentId();
if (piVar2 != s_CommandBufferMutex) {
LOCK();
bVar5 = s_CommandBufferMutex != (int *)0x0;
piVar3 = piVar2;
if (bVar5) {
piVar3 = s_CommandBufferMutex;
}
s_CommandBufferMutex = piVar3;
UNLOCK();
if (bVar5) {
/* try { // try from 001184a8 to 001184d0 has its CatchHandler @ 0011850a */
CThreadFastMutex::Lock(0x3887e8,(uint)piVar2);
goto LAB_001182d5;
}
}
DAT_003887ec = (int *)((int)DAT_003887ec + 1);
LAB_001182d5:
this = s_CommandBuffer;
CVar6 = (CCommandBuffer)(*(int *)(sv_allow_wait_command._28_4_ + 0x30) != 0);
iVar4 = 0;
do {
/* try { // try from 001182ed to 0011833c has its CatchHandler @ 0011856c */
cVar1 = CCommandBuffer::IsProcessingCommands((CCommandBuffer *)this);
if (cVar1 == '\0') {
if (*(CCommandBuffer *)(this + 0x2049) != CVar6) {
*(CCommandBuffer *)(this + 0x2049) = CVar6;
}
CCommandBuffer::BeginProcessingCommands((CCommandBuffer *)this,1);
while (cVar1 = CCommandBuffer::DequeueNextCommand((CCommandBuffer *)this), cVar1 != '\0') {
Cbuf_ExecuteCommand(iVar4,(CCommandBuffer *)(this + 0x204c));
}
CCommandBuffer::EndProcessingCommands((CCommandBuffer *)this);
}
iVar4 = iVar4 + 1;
this = this + 0x2554;
} while (iVar4 != 5);
DAT_003887ec = (int *)((int)DAT_003887ec + -1);
piVar2 = DAT_003887ec;
if (DAT_003887ec == (int *)0x0) {
LOCK();
UNLOCK();
piVar2 = s_CommandBufferMutex;
s_CommandBufferMutex = (int *)0x0;
}
if (local_20 != 0) {
piVar2 = (int *)(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
piVar3 = _DAT_0040b9d4;
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(piVar2 = (int *)ThreadGetCurrentId(), piVar3 == piVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
piVar2 = _DAT_0040b030;
}
if (local_2c != 0) {
piVar2 = (int *)(**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
}
return piVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.