L L4D2node

CVProfRecorder::FindVProfNodeByID_R

0x002361b0 · 412 bytes · __thiscall

_ZN14CVProfRecorder19FindVProfNodeByID_REP10CVProfNodei

Decompiled

undefined (3 params)

/* CVProfRecorder::FindVProfNodeByID_R(CVProfNode*, int) */

void __thiscall
CVProfRecorder::FindVProfNodeByID_R(CVProfRecorder *this,CVProfNode *param_1,int param_2)

{
  int iVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  CVProfNode *pCVar8;
  int iVar9;
  int local_28;
  
  if ((*(int *)(param_1 + 0x78) != param_2) && (local_28 = *(int *)(param_1 + 0x68), local_28 != 0))
  {
    while (param_2 != *(int *)(local_28 + 0x78)) {
      for (iVar1 = *(int *)(local_28 + 0x68); iVar1 != 0; iVar1 = *(int *)(iVar1 + 0x6c)) {
        if (param_2 == *(int *)(iVar1 + 0x78)) {
          return;
        }
        for (iVar2 = *(int *)(iVar1 + 0x68); iVar2 != 0; iVar2 = *(int *)(iVar2 + 0x6c)) {
          if (param_2 == *(int *)(iVar2 + 0x78)) {
            return;
          }
          for (iVar3 = *(int *)(iVar2 + 0x68); iVar3 != 0; iVar3 = *(int *)(iVar3 + 0x6c)) {
            if (param_2 == *(int *)(iVar3 + 0x78)) {
              return;
            }
            for (iVar4 = *(int *)(iVar3 + 0x68); iVar4 != 0; iVar4 = *(int *)(iVar4 + 0x6c)) {
              if (param_2 == *(int *)(iVar4 + 0x78)) {
                return;
              }
              for (iVar5 = *(int *)(iVar4 + 0x68); iVar5 != 0; iVar5 = *(int *)(iVar5 + 0x6c)) {
                if (param_2 == *(int *)(iVar5 + 0x78)) {
                  return;
                }
                for (iVar6 = *(int *)(iVar5 + 0x68); iVar6 != 0; iVar6 = *(int *)(iVar6 + 0x6c)) {
                  if (param_2 == *(int *)(iVar6 + 0x78)) {
                    return;
                  }
                  for (iVar7 = *(int *)(iVar6 + 0x68); iVar7 != 0; iVar7 = *(int *)(iVar7 + 0x6c)) {
                    if (param_2 == *(int *)(iVar7 + 0x78)) {
                      return;
                    }
                    for (pCVar8 = *(CVProfNode **)(iVar7 + 0x68); pCVar8 != (CVProfNode *)0x0;
                        pCVar8 = *(CVProfNode **)(pCVar8 + 0x6c)) {
                      iVar9 = FindVProfNodeByID_R(this,pCVar8,param_2);
                      if (iVar9 != 0) {
                        return;
                      }
                    }
                  }
                }
              }
            }
          }
        }
      }
      local_28 = *(int *)(local_28 + 0x6c);
      if (local_28 == 0) {
        return;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)