CVProfRecorder::Record_WriteTimings_R
0x00235b60 · 1016 bytes · __thiscall
_ZN14CVProfRecorder21Record_WriteTimings_REPK10CVProfNode
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CVProfRecorder::Record_WriteTimings_R(CVProfNode const*) */
void __thiscall CVProfRecorder::Record_WriteTimings_R(CVProfRecorder *this,CVProfNode *param_1)
{
CVProfRecorder CVar1;
CVProfNode *pCVar2;
ushort uVar3;
uint uVar4;
undefined2 local_2c;
undefined2 local_2a;
undefined4 local_28;
undefined1 local_24 [4];
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
local_2c = 0xffff;
if (*(uint *)(param_1 + 0x38) < 0x10000) {
local_2c = (ushort)*(undefined4 *)(param_1 + 0x38);
}
if (local_2c < 0xff) {
local_28 = CONCAT31(local_28._1_3_,(char)local_2c);
if (((byte)this[0x1a0c] & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_28,1,*(undefined4 *)(this + 0x19e4));
}
else {
local_20 = (char)local_2c;
_V_memcpy(local_24,&local_20,1);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,1,*(undefined4 *)(this + 0x19e4));
}
}
else {
local_28 = CONCAT31(local_28._1_3_,0xff);
if (((byte)this[0x1a0c] & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_28,1,*(undefined4 *)(this + 0x19e4));
CVar1 = this[0x1a0c];
uVar3 = local_2c;
}
else {
local_20 = 0xff;
_V_memcpy(local_24,&local_20,1);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,1,*(undefined4 *)(this + 0x19e4));
CVar1 = this[0x1a0c];
uVar3 = local_2c;
}
local_2c = uVar3;
if (((byte)CVar1 & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_2c,2,*(undefined4 *)(this + 0x19e4));
}
else {
local_2c._1_1_ = (undefined1)(uVar3 >> 8);
local_20 = local_2c._1_1_;
local_2c._0_1_ = (undefined1)uVar3;
local_1f = (undefined1)local_2c;
_V_memcpy(local_24,&local_20,2);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,2,*(undefined4 *)(this + 0x19e4));
}
}
uVar4 = __udivdi3((int)((ulonglong)*(uint *)(param_1 + 0x3c) * 1000000),
(int)((ulonglong)*(uint *)(param_1 + 0x3c) * 1000000 >> 0x20) +
*(int *)(param_1 + 0x40) * 1000000,_g_ClockSpeed,_vswprintf);
local_28 = uVar4 >> 2;
if (local_28 < 0xffff) {
local_2a = (short)local_28;
if (((byte)this[0x1a0c] & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_2a,2,*(undefined4 *)(this + 0x19e4));
}
else {
local_2a._1_1_ = (undefined1)(local_28 >> 8);
local_20 = local_2a._1_1_;
local_2a._0_1_ = (undefined1)local_28;
local_1f = (undefined1)local_2a;
_V_memcpy(local_24,&local_20,2);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,2,*(undefined4 *)(this + 0x19e4));
}
}
else {
local_2a = 0xffff;
if (((byte)this[0x1a0c] & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_2a,2,*(undefined4 *)(this + 0x19e4));
}
else {
local_20 = 0xff;
local_1f = 0xff;
_V_memcpy(local_24,&local_20,2);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,2,*(undefined4 *)(this + 0x19e4));
}
if (((byte)this[0x1a0c] & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_28,4,*(undefined4 *)(this + 0x19e4));
}
else {
local_20 = local_28._3_1_;
local_1f = local_28._2_1_;
local_1e = local_28._1_1_;
local_1d = (undefined1)local_28;
_V_memcpy(local_24,&local_20,4);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,4,*(undefined4 *)(this + 0x19e4));
}
}
for (pCVar2 = *(CVProfNode **)(param_1 + 0x68); pCVar2 != (CVProfNode *)0x0;
pCVar2 = *(CVProfNode **)(pCVar2 + 0x6c)) {
Record_WriteTimings_R(this,pCVar2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.