CVProfRecorder::Record_MatchTree_R
0x002357b0 · 914 bytes · __thiscall
_ZN14CVProfRecorder18Record_MatchTree_REP10CVProfNodePKS0_P9CVProfile
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CVProfRecorder::Record_MatchTree_R(CVProfNode*, CVProfNode const*, CVProfile*) */
void __thiscall
CVProfRecorder::Record_MatchTree_R
(CVProfRecorder *this,CVProfNode *param_1,CVProfNode *param_2,CVProfile *param_3)
{
CVProfNode *pCVar1;
char *__s;
size_t sVar2;
int iVar3;
CVProfNode *pCVar4;
CVProfNode *pCVar5;
CVProfNode *pCVar6;
undefined1 local_31;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined1 local_24 [4];
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
pCVar6 = *(CVProfNode **)(param_2 + 0x68);
if (pCVar6 == (CVProfNode *)0x0) {
return;
}
pCVar4 = *(CVProfNode **)(param_1 + 0x68);
if (pCVar4 != (CVProfNode *)0x0) goto LAB_0023598a;
LAB_002357e0:
if (pCVar6 == (CVProfNode *)0x0) {
pCVar5 = (CVProfNode *)0x0;
goto LAB_00235807;
}
do {
pCVar5 = (CVProfNode *)0x0;
do {
if ((pCVar4 != (CVProfNode *)0x0) && (*(int *)(pCVar6 + 0x78) == *(int *)(pCVar4 + 0x78)))
break;
pCVar1 = pCVar6 + 0x6c;
pCVar5 = pCVar6;
pCVar6 = *(CVProfNode **)pCVar1;
} while (*(CVProfNode **)pCVar1 != (CVProfNode *)0x0);
LAB_00235807:
local_30 = *(int *)(pCVar5 + 0x70);
local_31 = 1;
local_2c = *(undefined4 *)(param_2 + 0x78);
local_28 = *(int *)(pCVar5 + 0x78);
if (((byte)this[0x1a0c] & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_31,1,*(undefined4 *)(this + 0x19e4));
if (((byte)this[0x1a0c] & 1) == 0) goto LAB_00235864;
LAB_00235a22:
local_20 = local_2c._3_1_;
local_1f = local_2c._2_1_;
local_1e = local_2c._1_1_;
local_1d = (undefined1)local_2c;
_V_memcpy(local_24,&local_20,4);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,4,*(undefined4 *)(this + 0x19e4));
}
else {
local_20 = 1;
_V_memcpy(local_24,&local_20,1);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,1,*(undefined4 *)(this + 0x19e4));
if (((byte)this[0x1a0c] & 1) != 0) goto LAB_00235a22;
LAB_00235864:
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_2c,4,*(undefined4 *)(this + 0x19e4));
}
iVar3 = g_pFileSystem;
__s = *(char **)pCVar5;
sVar2 = strlen(__s);
(**(code **)(*(int *)(iVar3 + 4) + 4))(iVar3 + 4,__s,sVar2 + 1,*(undefined4 *)(this + 0x19e4));
if (((byte)this[0x1a0c] & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_30,4,*(undefined4 *)(this + 0x19e4));
}
else {
local_20 = local_30._3_1_;
local_1f = local_30._2_1_;
local_1e = local_30._1_1_;
local_1d = (undefined1)local_30;
_V_memcpy(local_24,&local_20,4);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,4,*(undefined4 *)(this + 0x19e4));
}
if (((byte)this[0x1a0c] & 1) == 0) {
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,&local_28,4,*(undefined4 *)(this + 0x19e4));
}
else {
local_20 = local_28._3_1_;
local_1f = local_28._2_1_;
local_1e = local_28._1_1_;
local_1d = (undefined1)local_28;
_V_memcpy(local_24,&local_20,4);
(**(code **)(*(int *)(g_pFileSystem + 4) + 4))
(g_pFileSystem + 4,local_24,4,*(undefined4 *)(this + 0x19e4));
}
iVar3 = CVProfNode::GetSubNode
((char *)param_1,*(int *)pCVar5,(char *)0x0,
*(int *)(_DAT_0040b0bc + *(int *)(pCVar5 + 0x70) * 8));
*(int *)(iVar3 + 0x70) = *(int *)(pCVar5 + 0x70);
*(int *)(iVar3 + 0x78) = *(int *)(pCVar5 + 0x78);
pCVar6 = *(CVProfNode **)(param_2 + 0x68);
pCVar4 = *(CVProfNode **)(param_1 + 0x68);
if (pCVar4 == (CVProfNode *)0x0) goto LAB_002357e0;
LAB_0023598a:
if (*(int *)(pCVar6 + 0x78) == *(int *)(pCVar4 + 0x78)) {
do {
Record_MatchTree_R(this,pCVar4,pCVar6,param_3);
pCVar6 = *(CVProfNode **)(pCVar6 + 0x6c);
pCVar4 = *(CVProfNode **)(pCVar4 + 0x6c);
if (pCVar6 == (CVProfNode *)0x0) {
return;
}
} while (pCVar4 != (CVProfNode *)0x0);
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.